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Yu-Gi-Oh thread
Metaion is a neat-o card.
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I need like a deck built on prevent people from special summoning or summoning more than once per turn -_-. getting slaughter out here.
Edit: nvm. i found the perfect card.
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Almost done with the entire Gem-Knight playset. I now have:

3x Gem-Knight Ruby
3x Gem-Knight Aquamarine
3x Gem-Knight Topaz
2x Gem-Knight Alexandrite
2x Gem-Knight Ruby
3x Gem-Knight Sapphire
3x Gem-Knight Tourmaline
3x Gem-Knight Fusion
3x Gem-Knight Emerald

2x Gem-Enhancement
2x Gem-Turtle
1x Gem-Armadillo
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I finally got my custom sleeves up on DN. Big Grin

[Image: tYxQR.jpg]
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Went 3-2 with my Jurracs in the tourney this morning. Lost of Agent Fairies and some sort of Tengu deck. Final match was intense.

Was facing a Geartown Malefic deck and he got me down to 400 LP with him at 8000 LP with Ancient Gear and a 1600 ATK Gravekeeper card and I had no cards on the field. In my hand I had Junk Synchron and Boost Warrior and I drew into Jurrac Dino. Normal'd Junk, SS Formula, SS Boost Warrior. Armory Arm > Brio. He couldn't recover and I just kept poking with Brio for game. Big Grin
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Tikey Wrote:Went 3-2 with my Jurracs in the tourney this morning. Lost of Agent Fairies and some sort of Tengu deck. Final match was intense.

Was facing a Geartown Malefic deck and he got me down to 400 LP with him at 8000 LP with Ancient Gear and a 1600 ATK Gravekeeper card and I had no cards on the field. In my hand I had Junk Synchron and Boost Warrior and I drew into Jurrac Dino. Normal'd Junk, SS Formula, SS Boost Warrior. Armory Arm > Brio. He couldn't recover and I just kept poking with Brio for game. Big Grin
I'd be pissed if i couldnt get an out to brio after so long.
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Haha. Yeah. It was a good day though. I would've made top 8 if I hadn't lost the 1st match. Would've had it if it wasn't for Chain Disappearance in the 2nd and 3rd duel. D:

The HA05 Gem-Knight secret rares actually look better than I had expected. I might go pick up a set. xD
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SO......How about slifer??
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Black Garden control.
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I took out the T.G. engine and put in the Plant engine. SO GOOD. This may become my Rabbit-less TCG build. Though... the build doesn't help solve the fact that every fusion is a -2. Any suggestions?

Monsters: 20
[COLOR="#DAA520"]3x Gem-Knight Garnet
3x Gem-Knight Tourmaline
2x Gem-Knight Sapphire[/color]
[COLOR="#FF8C00"]2x Gem-Knight Alexandrite
2x Gem Armadillo
1x Gem Turtle
1x Dandylion
1x Spore
1x Lonefire Blossom
1x Debris Dragon
1x Summoner Monk
1x Glow-Up Bulb
1x Sangan[/color]

Spells: 13
3x Gem-Knight Fusion
2x Mystical Space Typhoon
2x Dark Factory of Mass Production
1x Future Fusion
1x Heavy Storm
1x Dark Hole
1x Monster Reborn
1x Foolish Burial
1x Lightning Vortex


Traps: 7
[COLOR="#800080"]2x Solemn Warning
2x Call of the Haunted
1x Mirror Force
1x Solemn Judgment
1x Return from a Different Dimension[/color]

Extra: 15
[COLOR="#4B0082"]3x Gem-Knight Ruby
1x Gem-Knight Aquamarine
2x Gem-Knight Topaz[/color]
[COLOR="#A9A9A9"]1x Formula Synchron
1x Naturia Beast
1x Armory Arm
1x Ally of Justice Catastor
1x Scrap Dragon
1x Brionac, Dragon of the Ice Barrier
1x Stardust Dragon
1x Trisula, Dragon of the Ice Barrier[/COLOR]
1x Number 39: Utopia

EDIT: WOO! Even more Gem-Knights in DT14. xD
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Tikey Wrote:I took out the T.G. engine and put in the Plant engine. SO GOOD. This may become my Rabbit-less TCG build. Though... the build doesn't help solve the fact that every fusion is a -2. Any suggestions?

Monsters: 20
[COLOR="#DAA520"]3x Gem-Knight Garnet
3x Gem-Knight Tourmaline
2x Gem-Knight Sapphire[/color]
[COLOR="#FF8C00"]2x Gem-Knight Alexandrite
2x Gem Armadillo
1x Gem Turtle
1x Dandylion
1x Spore
1x Lonefire Blossom
1x Debris Dragon
1x Summoner Monk
1x Glow-Up Bulb
1x Sangan[/color]

Spells: 13
3x Gem-Knight Fusion
2x Mystical Space Typhoon
2x Dark Factory of Mass Production
1x Future Fusion
1x Heavy Storm
1x Dark Hole
1x Monster Reborn
1x Foolish Burial
1x Lightning Vortex


Traps: 7
[COLOR="#800080"]2x Solemn Warning
2x Call of the Haunted
1x Mirror Force
1x Solemn Judgment
1x Return from a Different Dimension[/color]

Extra: 15
[COLOR="#4B0082"]3x Gem-Knight Ruby
1x Gem-Knight Aquamarine
2x Gem-Knight Topaz[/color]
[COLOR="#A9A9A9"]1x Formula Synchron
1x Naturia Beast
1x Armory Arm
1x Ally of Justice Catastor
1x Scrap Dragon
1x Brionac, Dragon of the Ice Barrier
1x Stardust Dragon
1x Trisula, Dragon of the Ice Barrier[/COLOR]
1x Number 39: Utopia

EDIT: WOO! Even more Gem-Knights in DT14. xD

The new fusion is amazing.
And I don't quite understand how the plant engine helps the deck out.
And until obsidian comes out, your fusions wont be any more than a -1.
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The plant engine helps put more focus on the Synchros, as the current Gem-Knight fusions aren't enough to keep control of the game.
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I guess that works.. lol


P.S. Wind-Up Rabbit.......in T.G....over Photon Tiger...and in 3's.
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How does Wind-Up Rabbit work in T.Gs? o.o
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[Image: Gem-Karepro.png]

Gem-Knight Lazuli (1*)
EARTH / Rock - Effect - 600 ATK / 100 DEF

If this card is sent to the Graveyard by a card effect: You can add 1 Normal Monster from your Graveyard to your hand.

Gem-Knight Seraphi (5*)
EARTH / Fairy - Fusion / Effect - 2300 ATK / 1400 DEF

1 "Gem-Knight" Monster + 1 LIGHT Monster
Must be Fusion Summoned with the above Fusion Material Monsters, and cannot be Special Summoned by other ways. While this card is face-up on the field, you can Normal Summon or Set 1 monster in addition to your Normal Summon or Set that turn.

Gem-Knight Master Diamond (9*)
EARTH / Rock - Fusion / Effect - 2900 ATK / 2500 DEF

3 "Gem-Knight" Monsters
Must be Fusion Summoned, and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Gem-Knight" monster in your Graveyard. Once per turn: You can target 1 Level 7 or lower "Gem-" Fusion Monster in your Graveyard; banish that target, then, until the End Phase, this card's name becomes that monster's name, and it gains that monster's effects.

Brb, pants.
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Dat effect
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Tikey Wrote:How does Wind-Up Rabbit work in T.Gs? o.o

Beast Warrior, Earth for Nat Beast, it wont get off the field unless the someone is negated.
It's like a mini floater.

And everything but the LIGHT fusion is just amazing.
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Ah.

I actually like Seraphi. It's compatible with Thunder Dragon, which is already the main back bone Fusion Material Monsters, and it's a Super Poly candidate. Also it benefits the deck as a whole by providing an extra Normal Summon for Armadillo, Rabbit, Alexandrite, or any of the Gemini Gem-Knights.

Now I'm just waiting to see if we get even more Spell/Trap support in this set.
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Tikey Wrote:Ah.

I actually like Seraphi. It's compatible with Thunder Dragon, which is already the main back bone Fusion Material Monsters, and it's a Super Poly candidate. Also it benefits the deck as a whole by providing an extra Normal Summon for Armadillo, Rabbit, Alexandrite, or any of the Gemini Gem-Knights.

Now I'm just waiting to see if we get even more Spell/Trap support in this set.

I'm not a fan of using cards like Thunder or Volcanic Shell, so I don't have a need for Seraphi at all.
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Mmm... This is definitely going to be my build once DT06 rolls around. Probably the fastest pre-Gemini build I've seen so far.

[video=youtube;c-oHwH-W38o]http://www.youtube.com/watch?v=c-oHwH-W38o[/video]
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