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Ultimate plan to stop the inflation
#21
Unlike others, i'm a firm believer that inflation can't be stopped, only slowed.
The only solution would probably be to wipe all accounts, which in turn causes massive deflation, that in the end leads back to inflation.
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#22
IceCorp Wrote:Unlike others, i'm a firm believer that inflation can't be stopped, only slowed.
The only solution would probably be to wipe all accounts, which in turn causes massive deflation, that in the end leads back to inflation.

Congrats.
Someone who actually took economics.
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#23
A weird idea I just got: Just cut the money of everyone down by 2 0s, so that 1b become 10m.

Problem solved!
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#24
Raph589 Wrote:A weird idea I just got: Just cut the money of everyone down by 2 0s, so that 1b become 10m.

Problem solved!

Didn't EMS try something like this not too long ago? I wonder how it worked out, anyways? Any EMSers here?
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#25
ShinkuDragon Wrote:hire gm's
ban botters.

cut the source, and the dam runs dry.

Best idea in the entire thread. It won't solve the problem completely (don't think it'll ever), but it'll sure make the game a slighter better place to play in.

That and meso sinks in the disguise of events.
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#26
The only plausible solution to inflation that I've ever come across is Shikage's suggestion of taking away scrolls and mastery books from monsters, then creating NPCs that will sell these items for Mesos. 30 mill for a 70% mastery book, 50 mill for a 30% mastery book. 6 mill for 60% scrolls, 8 mill for 70%, 4 mill for 10%, 15 mill for 30%.

Alilatias Wrote:Didn't EMS try something like this not too long ago? I wonder how it worked out, anyways? Any EMSers here?

Last time I heard, everyone kept complaining for a month. I myself don't see what's so bad about it, of course if this was implemented the amount should be 10% or 15% of the mesos you got. I think the only problem with this is sellers not taking their prices down after this and instead increasing them to recover from the loss.
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#27
Hire Gm's
Kill all humans
???
PROFIT?
amidoingitright
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#28
Remove all mesos currently in the game from the game without any warning. Disable the MTS and instate the cash-trading system that KMS has. Crack down on botters and dupers.
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#29
Ban botters (obvious)
Ban people who buy mesos (discourage the botters from even trying)

Introduce some meso sinks that are relevant to all players. We have the town medals, but those are pretty useless.
Proposal: Create an NPC that accepts meso donations. Whoever donates the most in a particular week gets 5k maple points, and anyone else who donated a fraction of that amount gets an equivalent fraction of 5k MP. Since everybody gets a prize, there's no feeling bad when you bid 300mil and someone else bid 300,001,000 - you get 4999 and 5000 MP - so even if you can't afford 5k NX, it's still worth tossing in however many mesos you want to convert to NX.
This will naturally find the nx:meso ratio and remove it from the economy. Of course, someone could be a plantain and donate 2 billion, but all they'll get for it is 5000 maple points, there's no recognition like with the medals.
The only caveat is that if the donation is less than the reward from 5k worth of meso sacks in the cash shop, no prizes will be given. But those are worth so little that massive deflation would have to occur before it became an issue.
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#30
unless nexon gives us a better way to get mastery books other then hunting for 10+hrs, i say hello and welcome to botters
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#31
Increase taxes on the higher tiers of trades/shops. Any trades nearing the meso carry cap should have a considerable amount of tax bitten off of it.

Increase drop rate of rarer scrolls, supply is the counter to demand.

Give the donation king medals (forgot the specific name) Extremely hax stats, encouraging rich players to fight over donating for it.

Stop the freaking meso exploits and clean up after them better.

In the end though, that's why i prefer dead servers over populated ones. They don't seem to get his *as* hard by hackers, botted to crap though.
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#32
Alilatias Wrote:Y
Come to think of it, how did JMS tackle their inflation problem, anyways? I remember hearing about Neo Tokyo's equipment requiring like 500 mil to forge back when it was first released, but was it really that effective, JMSers?

Not really, because after about 6 months of Chinese Hackers/Meso Farmers stealing everyone's map so they can monopolize the market, everything is super inflated again. :X

Really, the only thing that can stop inflation is Nexon stepping in and enforcing the rules. Sadly, they'll never do that because they don't have the manpower and they won't ever have the manpower because they're too cheap to hire a team to do such a thing - any branch of Nexon.
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#33
There's a side of inflation that I don't think has been mentioned yet.

What about the supply of NX? Obviously the total supply of mesos continues to increase, but what if there is less NX per capita entering the market now? And by what if, I mean I think that's exactly what's happening. I think there are fewer people buying NX (possibly buying more individually), so the supply is less broad based and liquid, making it harder - more expensive - for meso:nx transactions to occur in game.

How can Nexon get more people to buy NX? Because, if I'm right, making it necessary for every damn aspect of the game isn't doing it.
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#34
I don't think is that, I would say that if theres a shortage of NX is due to the MTS that restricts about half of the market and the increased need for nx items such as cubes, pam songs and wards.
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#35
Alilatias Wrote:Yeah, but you'd still have to cube it though, unless you get extremely lucky. Then again, I'm of the mindset that more people would be willing to spend their money on cubes if epic/unique equips were far more easier to obtain in the first place.


Huh? Assuming I get what you're trying to say, I don't think adding an additional zero to the meso conversion or the coin cost would be a good idea. The point of a meso sink is to not only sink the meso from the super rich, but from as many people as possible. Make this thing too expensive and it shuts out everyone on the low/middle spectrum, along with the richest people probably not bothering with this.

Come to think of it, how did JMS tackle their inflation problem, anyways? I remember hearing about Neo Tokyo's equipment requiring like 500 mil to forge back when it was first released, but was it really that effective, JMSers?

I don't think that's effective as in MSEA we need 500m to forge a NT equipment as well (We still need to).
500m is not much for the richies anyway and the poors don't bother to forge them.

However, raising the price of magnifying glass last time was really effective.
NX/Meso rate drop from 17m/k to 11m/k in 2 weeks. This affects everyone in MSEA.
The rich guys cubes like mad everyday, using up few hundred million everyday just to buy magnifying glass.
And the middle range still able to buy magnifying glasses which is 1m+ each for advance and 4m+ each for premium to reveal the potentials of equips they found.

So yes, I'm with Alilatias.
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#36
IceCorp Wrote:Unlike others, i'm a firm believer that inflation can't be stopped, only slowed.
This. Because, well, it's true.

Here's a suggestion I haven't seen yet:
Stop mesos from directly dropping from monsters.
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#37
Hearing of this things EMS, JMS and MSEA do against inflation, has GMS done anything beside the overpriced NPC equips while when we sell to the NPCs we get paid way underpriced (which is something I guess every version with BB has done)?

@Above: Pirate king does that and noobs survive, so I support (although I just bought a perma meso magnet -.-").
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#38
Alilatias Wrote:
 Spoiler

I truly do love this idea here. I give it my full support. It targets people who want pseudo godly items, it targets everyone with use space (especially ranged weapon classes), and it targets everyone who's in fourth job. Not to mention the prices aren't so outlandish that only a select few would even bother using the feature.

One thing I'd like to point out though. The armor would absolutely HAVE to be split into tops and bottoms. If the armor were to just be a bunch of overalls again, then no warrior or thief would bother with the armor, and archers who can't afford the unique pot scroll or mass cubing would just turn to the level 40 tops and bottoms that can be forged and fused.

Viaje Wrote:Here's a suggestion I haven't seen yet:
Stop mesos from directly dropping from monsters.

I also love this idea. I liked the system of making money that Final Fantasy 12 had. Monsters didn't drop money, but they did drop pelts, claws, teeth, bones and other such crap that could be sold in the market. We already have etc items, and they only serve as npc food already, so why not just pull out the meso drops?
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#39
Viaje Wrote:This. Because, well, it's true.

Here's a suggestion I haven't seen yet:
Stop mesos from directly dropping from monsters.

Uhh, actually that was one of the suggestions in my first post;

Satellite Wrote:...

- Completely remove the meso drops from monsters above level 30 temporarily.
Low level meso drops shall stay just to save the lifes of people who start on a new servers/are completely new to MS

...
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#40
Alilatias Wrote:Didn't EMS try something like this not too long ago? I wonder how it worked out, anyways? Any EMSers here?

If they had done just that, it would've not really affected anybody.
But they just cut your mesos depending on how much you already have and they didnt cut what people had duey'd, so hackers had plenty of mesos :/
Leading to most rich legits(me included) being royally buttpineappleed.
And even then that wouldn't change much, it'd just make most items cheaper for a while untill it slowly climbs back up.
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