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Joined: 2008-08
2009-01-08, 03:23 PM
(This post was last modified: 2009-01-08, 03:31 PM by junsama.)
Point-Blank:
The different classes are made to appeal to a player's preferrances. They are ALL useful.
A shift in this thought is only due to the self-absorbed state of mind produced by capitalist loving educational systems in North America.
In Korea, the community is smaller, people trust eachother more, people play for the sake of playing. They only need the bare necessities for stuff like bosses. Beyond that, anything goes. They invite any one who also wants to have fun with them.
Also, I'm not saying their whole community is like that, but a larger % of them are friendly like this, because they're playing for the sake of the game. In here, so many nubs are all concerned with the numbers. Being the strongest and most efficient.
Reality-Check: This is a MULTIPLAYER ROLEPLAYING game. It's about fun, not efficiency. Playing games by the guide is heresy to the creator of gloriously colourful pixelated world you're all so committed to.
A good gamer adds their own touch of imagination, friendship, and heart to the world, which is what makes it unique and beautiful. Instead, you've each added your own touch of cold-hearted killing instinct, twisting this place into a hacker/kser/scammer infested rathole, which can even push players to the point of nervous breakdowns.
Good Job, 1337-syndromed Nubs.
On-Topic: Because few warriors wanna wait until they've got 17k+ HP to tank Horntail's lovely Tail, Shadowers are a MUST in HT battles. Do a little research on being the Seduce-Bait for Shadowers, and you'll know I'm right. Also, in GMS, at the very least, there was a show of honor, by Groups not selling Necklaces. They helped anyone who wants one, so long as they were capable to fighting HT. Shame that's all changed, and it's becoming a commodity with all those hackers...