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Shadowers + Boss = Happy? - Printable Version

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Shadowers + Boss = Happy? - mEanEst - 2008-12-14

Are Shadowers wanted in Bossing? I don't see a lot of 'em in HT Runs, so just wondering.


Shadowers + Boss = Happy? - FelixTM - 2008-12-14

There's almost always at least one Shadower in our HT runs (for Sed bait). Other than that, I rarely see them in any other boss. I'll see one occasionally at Zak when it's a friend/guildmate...or the host. Lol

But yeah, not many.


Shadowers + Boss = Happy? - Skylit - 2008-12-14

mEanEst Wrote:Are Shadowers wanted in Bossing? I don't see a lot of 'em in HT Runs, so just wondering.

Not Really, everything is done with NL and Heros for DPS, bowman for SE and bishop/Drk for heal/hb lol


Nexon should really make smokebomb a godly skill so we're wanted again Rolleyes


Shadowers + Boss = Happy? - Dusk - 2008-12-15

Happy - Shadower = Boss o_o


Shadowers + Boss = Happy? - Devil - 2008-12-15

Nah, gMS is just total crap... there is no need for any other classes except 1xHealBuffMule/1xHBMule/1xSEMule/3xNLSlave.

Who needs: lolArchmages / lolPaladins / lolHeros / lolMarksmen / lolShadowers / lolPirates when you have lolNightLord fanboys drooling all over your game?

gMS = immature = join the 10 year old fanboys or quit maple...

P.S. Pink Bean needs 1 Shadower in each party to survive Pink Beans' Full Screen 1-hit-kill skill (Only avoidable with Smoke)... yay now every party is forced to invite a Shadower there at least... :o


Shadowers + Boss = Happy? - Crazyman - 2008-12-15

Devil Wrote:Nah, gMS is just total crap... there is no need for any other classes except 1xHealBuffMule/1xHBMule/1xSEMule/3xNLSlave.

Who needs: lolArchmages / lolPaladins / lolHeros / lolMarksmen / lolShadowers / lolPirates when you have lolNightLord fanboys drooling all over your game?

gMS = immature = join the 10 year old fanboys or quit maple...

P.S. Pink Bean needs 1 Shadower in each party to survive Pink Beans' Full Screen 1-hit-kill skill (Only avoidable with Smoke)... yay now every party is forced to invite a Shadower there at least... :o

pirates will be wanted for Time Leap when everything is on CD


Shadowers + Boss = Happy? - Stereo - 2008-12-15

Crazyman Wrote:pirates will be wanted for Time Leap when everything is on CD

DKs, NLs, and Bowmen don't have cooldowns though. It's only useful for Resurrection if you die... or if some other party component changes.


Shadowers + Boss = Happy? - FelixTM - 2008-12-15

Stereo Wrote:DKs, NLs, and Bowmen don't have cooldowns though. It's only useful for Resurrection if you die... or if some other party component changes.

We also use Time Leap to reset Hero's Echo so that it lasts from the first prelim head to past the end of the battle.

---

Devil's just being his usual retarded self about this game. No one complains more than he does. Classes aren't just "mules" to benefit the Night Lords. We're all working together to accomplish goals. We have something needed to defeat the boss, and it would be very challenging without everyone.

HT:
Shadowers make a great Sed bait, cause they can DS through the tail and handle Sed easily throughout the whole battle. They can also be mobbers to keep the Wyverns off the main attackers.

Heroes are an amazing class with great durability and strength. The legs would be nearly impossible without a strong group of Heroes. Their contribution to the overall damage is also very helpful.

BMs/MMs are required to ensure the parties have SE, one of the most important buffs in the game. The battle would be far more difficult without them, especially since they also contribute very nicely to the overall damage.

Night Lords are the best attacking class because their damage formulas are great and they take advantage of apples way better than other classes can. They supply haste to ensure people have maxed speed/jump (which helps in moving around and climbing up), as well.

Dark Knights are required for their HB, which makes far more things possible. It makes the battle safer and even possible for many. They contribute a great deal of damage, and they can be good mobbers (if needed), too.

Bishops are a given, as they are the ideal support class in MS. Their heal and dispel makes the battle far easier. Without resurrection, HT would be very challenging. It always seems there's a few people that die every run.

Having a Buccaneer is great because their Speed Infusion brings the melee's damage to a whole new level, which makes them even more useful. It can speed up the battle overall, especially during the legs. Their Time Leap practically guarantees the run will be a success, no matter what, because it creates an abundance of resurrections.

Captains are one of the highest DPS classes, so I'm sure they will be allowed on runs. Perhaps not as often as Night Lords, but they're a great class for bossing.

I haven't seen very many Paladins, but they can take a melee spot, too. They can still contribute a lot of overall damage or act as good mobbers. I realize they can't be as helpful as a Hero can, but it's not like they are worthless.

Same case for Arch Mages as Paladins (besides the melee thing). I rarely see them, but they can still perform well during boss battles. Just because they can't do as much as the above classes doesn't mean they're worthless. They shine more in the training aspect than bossing is all. :/

I realize this game isn't as balanced as it could and should be, but it's still a great game with many unique classes. HT wouldn't be possible without a wide array of them working together. Really, what do you get from spouting your stupid beliefs? GMS is not crap. Stop always seeing things so negative and enjoy your class for what it is. Play one of the classes that contributes more if you're really that upset about it. It makes no sense to whine all over these forums, constantly...about nearly everything.


Shadowers + Boss = Happy? - ahoboandahal - 2008-12-15

FelixTM Wrote:
 Spoiler

Best post I have ever seen. And archmages are great at mob control w/ the wyverns as well.
On topic- Shads do just fine at bosses.


Shadowers + Boss = Happy? - KajitiSouls - 2008-12-15

Devil Wrote:P.S. Pink Bean needs 1 Shadower in each party to survive Pink Beans' Full Screen 1-hit-kill skill (Only avoidable with Smoke)... yay now every party is forced to invite a Shadower there at least... :o

Wait, what? Proof pl0x. And it better not be because of 19k damage or something, which is the front meteor attack.


Shadowers + Boss = Happy? - Stereo - 2008-12-15

FelixTM Wrote:We also use Time Leap to reset Hero's Echo so that it lasts from the first prelim head to past the end of the battle.

Not familiar with that skill >_> is that the level 200 one that gives a percent boost to damage? I didn't know it was on cooldown.



The only real issue I have with your usefulness is that Paladin and Marksman (currently anyway) basically have a subset of the useful skills Heroes and Bowmasters get. Same kinda applies to Bishops except I suspect they're too busy healing and stuff to take on mobs. The damage cap hurts HH/Snipe so it's conceivable that in the future they'd be more useful (at 16x my HH would be averaging 80k per hit on neutral mobs with Apples, max somewhere in excess of 120k - 180k to Holy mobs = lol)



Shadowers + Boss = Happy? - Corn - 2008-12-15

Stereo Wrote:Not familiar with that skill >_> is that the level 200 one that gives a percent boost to damage?

If you're talking about Hero's WillEcho, then yes. It gives a % boost to most stats.


Shadowers + Boss = Happy? - FelixTM - 2008-12-15

ClawofBeta Wrote:If you're talking about Hero's Will, then yes. It gives a % boost to most stats.

No, we're talking about Hero's Echo. It's a skill rewarded to level 200's via a quest. It gives +4% w/att and +4% m/att to everyone within range (regardless of party status). It lasts 40 mins and has a 2 hour cooldown.

Hero's Will is a common class 4th job skill. It's given to you by Carta through a quest. It cancels Seduction status.

---

And while it's true BM would be the more optimal choice for providing SE, MM aren't much worse. Our HT group always has both BM and MM, as I'm sure the others do, as well. MM are still a strong class.

Paladins, yes, I can imagine it's hard. :/ They really don't have much that would put them ahead of Heroes in a boss run. If any class got shafted in this game, I would have to say Paladins are the one. Every class has their perks and contributions to things, but Paladins really only excel at training. Regardless, they're still a strong class and do do well at bosses. I hope the damage caps are raised/removed to improve their capabilities.


Shadowers + Boss = Happy? - Corn - 2008-12-15

FelixTM Wrote:No, we're talking about Hero's Echo. It's a skill rewarded to level 200's via a quest. It gives +4% w/att and +4% m/att to everyone within range (regardless of party status). It lasts 40 mins and has a 2 hour cooldown.

Hero's Will is a common class 4th job skill. It's given to you by Carta through a quest. It cancels Seduction status.

---

Typed the wrong thing >_>. Why the hell was i thinking Will?


Shadowers + Boss = Happy? - ItzTaylor - 2008-12-15

No. You will be a seduce mule in Horntail.


Shadowers + Boss = Happy? - Devil - 2008-12-16

FelixTM Wrote:Devil's just being his usual retarded self about this game. No one complains more than he does.
[SIZE="4"][B]Classes aren't just "mules" to benefit the Night Lords. [/SIZE][/B]

HT:
[SIZE="4"][B]Shadowers make a great Sed bait[/SIZE][/B]

Congratz! You contradicted yourself in the first line... But I'll just not respond to that any further then this...

Anyway, to topic starter: Don't think you're wanted for damage as a Shadower...
Quit it while you can if you want to be usefull in gMS maplestory...


Shadowers + Boss = Happy? - Dusk - 2008-12-16

Devil Wrote:Congratz! You contradicted yourself in the first line... But I'll just not respond to that any further then this...

Anyway, to topic starter: Don't think you're wanted for damage as a Shadower...
Quit it while you can if you want to be usefull in gMS maplestory...

That's not a contradiction. If you really think all you need at Horntail is damage, go do a NL-only run. I'll watch and not give you SE.


Shadowers + Boss = Happy? - FelixTM - 2008-12-16

Devil Wrote:Congratz! You contradicted yourself in the first line... But I'll just not respond to that any further then this...

Anyway, to topic starter: Don't think you're wanted for damage as a Shadower...
Quit it while you can if you want to be usefull in gMS maplestory...

CONGRATZ! You're a frickin' retard, as usual.

That's not a contradiction at all, if you'd bother to read it without your insanely stupid bias. Being Sed bait is a vastly important role in HT, and it's a role best played by Shadowers (and Warriors). Every character has different roles, all just as important to the overall battle.

That's what the gosh dang point of RPGs is.


Shadowers + Boss = Happy? - Corn - 2008-12-16

Well, being a Seduce Mule kind of benefits a Night Lord...


Shadowers + Boss = Happy? - FelixTM - 2008-12-16

ClawofBeta Wrote:Well, being a Seduce Mule kind of benefits a Night Lord...

Hurrr frickin' durr. Why are you even bothering?

Everything in his eyes is only made to benefit Night Lords because that's how he sees this game. No matter what it is, he'll A) Resort to spewing Night Lords OWN DIS GAME crap or B) Blame Nexon, for something, somehow.

If you'd actually look at this game you'd see there's diversity for a reason. Not all classes are going to be damaging classes. Not all classes are going to do as much damage as Night Lords. WHAT'S WRONG WITH THAT? Shadowers acting as Sed bait and mobbers during the HT run are benefiting THE ENTIRE GROUP. THE ENTIRE RUN. EVERYONE.

Gosh dang, this game isn't about sucking NL cock, as much as Devil wants to think so. It's about the different characters enjoying their class for what it is and working together as best they can, when they can. It's douches who fail to see that that make this game worse for everyone.