2011-11-19, 10:10 PM
Baklava Wrote:It didn't. Charge Blow going to Advanced goes from 550% to 520%, then 540%, then 560%, etc. Considering how the Charge Blow change to 550% was literally last minute, I wouldn't be surprised if Advanced Charge was overlooked.
Blessing Armor lasts a lot longer now, but I just wish they'd make the +30 attack as a passive. It's dumb.
Flame Charge's DOT does NOT work on bosses. I've tried it on Snowman, Pianus, Prison Guard Ani, and Dragon Rider and it does not activate on any of them.
Also, for regular mobs, if you use Charge Blow and it activates DOT then use Charge Blow again, the DOT gets canceled.
At last minute they apparently went "Oh pomegranate, Paladins still suck! Let's fix it!" and ended up doing more harm than good. Woooow. I hope that they do something about this soon because this is terrible. It's like a giant middle finger to Paladins.
About the damage thing: No, being the weakest normally isnt a reason to quit a class, however when no one will take you into a group because all you are is a CO Mule, then there's really no point in playing, when CO can easily be outmatched by having someone else instead of you completely. Hmm...weakest guy giving us tiny 2-5% boosts in our damage, or a Bowmaster/Mercedes who do millions a second. It's really not a hard choice. When you can't get a group, and that's all the end game stuff is, then what's the point of being that class? Nexon needs to learn what the pineapple balance is, because ever since this JUMP revamp stuff, this game has not been even CLOSE to balanced, and it gets even worse every patch (Not trying to say the game was balanced before, but lol at the Mage + Archer revamps in JUMP comparison to Warrior, it's like a fat joke).

