2011-11-17, 02:54 AM
Sorien Wrote:I don't think there's been a single change in these past two "revamps" that I've actually liked. Monsters are still dying in one hit of just about every class's main attack, every element is effectively useless unless made neutral by means of another buff, Paladins still don't get to tank for their parties, Rush and Stance are sill in fourth job, and Wild Hunters are better than Bow Masters again.
Oh wait, Sacrifice hits twice now. I can honestly say that I like that change, but that's all, everything else is complete bullpomegranate.
the range and damage increase in impale was VERY welcome, it's not "barely better" than the old 4-hit crusher, but now it's a massive improvement over it. and as i said before, the warrior with the longest range now finally becomes the warrior with the longest range <.<
i'd love a bit of downward range though, even if it's just 5 pixels

