2011-11-16, 06:56 PM
Well, glad to see I was right about the mage ultimate goof. However, for F/Ps, between an increased crit rate (+30%), a higher minimum critical damage (+25%), stronger elemental amplification (145% -> 150%), and a buffed up Mist Eruption (500% -> 600%), they should be bumping into the damage cap much more often. 
My F/P is unfunded on a separate account, and I'm seriously concerned about hitting the damage cap by the time I get Infinity maxed, BEFORE all of these changes. Maybe I can still hope that they work in a 6-10 hit Eruption into the Thief / Pirate patch.
Glad to see Infinity was buffed to 70% stance, 5% more to magic guard (should let us take +33% more damage without dying!
), and the extra vertical & horizontal range on Paralyze is nice too.
As for archers, it looks like MM got a pretty good boost with the buffs to US and Snipe (more hits for lower damage... *cough*misteruptionplz*cough*)
I don't care much for warriors, but glad to see they got some of the things on their wish list (2-hit sac).

My F/P is unfunded on a separate account, and I'm seriously concerned about hitting the damage cap by the time I get Infinity maxed, BEFORE all of these changes. Maybe I can still hope that they work in a 6-10 hit Eruption into the Thief / Pirate patch.
Glad to see Infinity was buffed to 70% stance, 5% more to magic guard (should let us take +33% more damage without dying!
), and the extra vertical & horizontal range on Paralyze is nice too.As for archers, it looks like MM got a pretty good boost with the buffs to US and Snipe (more hits for lower damage... *cough*misteruptionplz*cough*)
I don't care much for warriors, but glad to see they got some of the things on their wish list (2-hit sac).

