2011-11-10, 04:32 PM
Dark Link Wrote:>CB effectsWell, there's no current precedent for DoT not to work, so Flame Charge is still useful.
Totally useless unless they work on bosses.
Of course, I'm not sure whether the DoT would make up for Holy Charge's increased damage.
Dark Link Wrote:>Shield Mastery "Guard"If it's identical to Guardian (only with a 10% activation rate), Paladins just became even more invincible.
Need more info to pass judgment, but liking it so far.
Dark Link Wrote:>95% StanceI like how they seem to be teasing us.
99% with CO, maybe, but just pineappleing make it 100% already Nexon! Or at least change it to 96% so CO can make it 100%
Not like that 1% makes much of a difference though with all the blocking chances we have.
Dark Link Wrote:>Holy charge increaseTechnically, that's an elemental buff.
More neutral damage buffs
Granted, it's on an almost non-existent mob type, but still.
At least now there's actually a reason to go Holy before MW.
Dark Link Wrote:>Sanctuary increaseI'm pretty convinced at this point that they have no idea how Hammer works
TOTALLY USELESS! Why buff the damage by 50% when it ALWAYS hits 999,999!?

