2011-11-10, 04:16 PM
>Possible "Soul Jump"
FINALLY!
>CB effects
Totally useless unless they work on bosses.
>Shield Mastery "Guard"
Need more info to pass judgment, but liking it so far.
I notice the skill description said increase Physical AND Magical defense. I'mma love the MDEF buff.
>95% Stance
99% with CO, maybe, but just pineappleing make it 100% already Nexon! Or at least change it to 96% so CO can make it 100%
>Blast increase
Real nice, they keep buffing our neutral damage.
>90sec Divine Shield
Also useless, as 95% of the time, it doesn't even last 30sec.
>Rush damage increase
Why? No one used Rush for the damage.
>Holy charge increase
More neutral damage buffs
>Sanctuary increase
TOTALLY USELESS! Why buff the damage by 50% when it ALWAYS hits 999,999!?
All in all, real lackluster patch. Was kinda hoping they'd change ACB to be similar to the Bishop's current Angel Ray, in where they nerfed the damage by a lot, but made it hit multiple times per enemy. Right now ACB can hit max damage without even trying.
FINALLY!
>CB effects
Totally useless unless they work on bosses.
>Shield Mastery "Guard"
Need more info to pass judgment, but liking it so far.
I notice the skill description said increase Physical AND Magical defense. I'mma love the MDEF buff.
>95% Stance
99% with CO, maybe, but just pineappleing make it 100% already Nexon! Or at least change it to 96% so CO can make it 100%
>Blast increase
Real nice, they keep buffing our neutral damage.
>90sec Divine Shield
Also useless, as 95% of the time, it doesn't even last 30sec.
>Rush damage increase
Why? No one used Rush for the damage.
>Holy charge increase
More neutral damage buffs
>Sanctuary increase
TOTALLY USELESS! Why buff the damage by 50% when it ALWAYS hits 999,999!?
All in all, real lackluster patch. Was kinda hoping they'd change ACB to be similar to the Bishop's current Angel Ray, in where they nerfed the damage by a lot, but made it hit multiple times per enemy. Right now ACB can hit max damage without even trying.

