2011-10-06, 05:57 PM
Okay after looking over other posts then combined with my own ideas how about this.
Step 1. Remove all mesos from the game removing meso drops from monsters also then temporary give all items an npc price of 0.
Step 2. Introduce short quests for new characters (things that can be done in 10mins with almost no potions required), These quests will give potion ration cards which allows you to buy 500k worth of potions. (potions bought with this card become untradable to prevent abuse)
Step 3. Introduce "Bounty Quests". A series of repeatable / daily limited quests based on level which basically require the player to hunt a special boss which unlike regular bosses can only be seen by the player who accepted the quest (or those in the same party) also involves the player to search hidden maps with consist of jump quests and puzzles to enter. (making it more fun, or at least trying) The bosses attack power and HP also altered based on your level to make it a challenge. The quest will give high amounts of mesos based on difficulty/level something like 1m to 10m (note- keeping the mesos supply low to slow down inflation)
Step 4. Raise Trade Taxes dramatically. (basically to slow down inflation) then introduce a series of meso sinks. Such as NPC cubing service, most scrolls from npcs (i.e 60%/10%) Also things like pay an NPC 500m for a 50% chance to increase an items potential rank or mount upgrades? I dont know im too tired to think up more but that pretty much gives my idea lol.
Althrough this would never happen... lol.
Step 1. Remove all mesos from the game removing meso drops from monsters also then temporary give all items an npc price of 0.
Step 2. Introduce short quests for new characters (things that can be done in 10mins with almost no potions required), These quests will give potion ration cards which allows you to buy 500k worth of potions. (potions bought with this card become untradable to prevent abuse)
Step 3. Introduce "Bounty Quests". A series of repeatable / daily limited quests based on level which basically require the player to hunt a special boss which unlike regular bosses can only be seen by the player who accepted the quest (or those in the same party) also involves the player to search hidden maps with consist of jump quests and puzzles to enter. (making it more fun, or at least trying) The bosses attack power and HP also altered based on your level to make it a challenge. The quest will give high amounts of mesos based on difficulty/level something like 1m to 10m (note- keeping the mesos supply low to slow down inflation)
Step 4. Raise Trade Taxes dramatically. (basically to slow down inflation) then introduce a series of meso sinks. Such as NPC cubing service, most scrolls from npcs (i.e 60%/10%) Also things like pay an NPC 500m for a 50% chance to increase an items potential rank or mount upgrades? I dont know im too tired to think up more but that pretty much gives my idea lol.
Althrough this would never happen... lol.

