2011-10-06, 09:38 AM
happylight Wrote:Dynamic NPC shop / quest / magic seed / job advance prices based on the amount of mesos in existence. The more mesos there are, the higher the NPC prices are. This way the same amount of mesos is sinked as generated.
This wouldn't work - it's a huge kick in the ass to poor/new players while overly rich players/hackers wouldn't be all that affected.

