2009-05-13, 06:21 PM
rassilon Wrote:Eww, leeching? No way. I prefer to work for my levels, whether I'm grinding solo or attacking 3 newts in the bottom left of a party. I also do not leech others; it's just not the way I play. Anyway, back to the topic...
I like the suggestion of doing MW first. Based on the skill table for MW, I think I'll probably start with 1 CL, 1 MW, then get it up to level 9. I'll check some damage calculators to figure out when Blizzard will be useful for training, but it looks like I could do well with third job skills plus Ice Demon and Ifrit for a while yet.
As for bossing, I'm not thinking of soloing Pap, but it'd be nice to be able to hit it from a greater distance than I can now, and I think CL has a longer reach than Composition. Is that right?
Are lower levels of CL useful at all? I'm thinking of putting that 1 point in it as a quick way to lure monsters (such as wandering nest golems), and then ID and Ifrit as a way to soften up neutral or resistant monsters for higher damage per minute.
CL's base range is the exact same thing as Comp. However, each hit after the first has a quarter of that, and because of this I've hit many monsters off screen. Lvl 1 CL doesn't lure too well though, since it only hits two monsters with low dmg.
Also remember to unlock Ifrit you need to get lvl 5 ID, and even then it's timer is a piece of crap. Lvl 7 ifrit has a 45 second timer. So basically, what your build would look like is:
120: 1 CL, 1 MW, 1 other skill (I'd suggest blizz, it's good to have at least lvl 1)
121: 4 MW
122: 7 MW
123: 9 MW, 1 ID
124: 4 ID
125: 5 ID (some people put it up to 7 since it hits 3 mobs then, I left it at 5) 2 ifrit
126: 5 Ifrit
127: 8 Ifrit
128: 10 Ifrit (60 second timer, a decent amount), 1 of next skill
After this, I'd start putting points into CL and if you can get MW 20 while they're still low. If you manage to pass one, get that up to 19.


