2008-12-15, 06:10 PM
FelixTM Wrote:Spoiler
We also use Time Leap to reset Hero's Echo so that it lasts from the first prelim head to past the end of the battle.
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Devil's just being his usual retarded self about this game. No one complains more than he does. Classes aren't just "mules" to benefit the Night Lords. We're all working together to accomplish goals. We have something needed to defeat the boss, and it would be very challenging without everyone.
HT:
Shadowers make a great Sed bait, cause they can DS through the tail and handle Sed easily throughout the whole battle. They can also be mobbers to keep the Wyverns off the main attackers.
Heroes are an amazing class with great durability and strength. The legs would be nearly impossible without a strong group of Heroes. Their contribution to the overall damage is also very helpful.
BMs/MMs are required to ensure the parties have SE, one of the most important buffs in the game. The battle would be far more difficult without them, especially since they also contribute very nicely to the overall damage.
Night Lords are the best attacking class because their damage formulas are great and they take advantage of apples way better than other classes can. They supply haste to ensure people have maxed speed/jump (which helps in moving around and climbing up), as well.
Dark Knights are required for their HB, which makes far more things possible. It makes the battle safer and even possible for many. They contribute a great deal of damage, and they can be good mobbers (if needed), too.
Bishops are a given, as they are the ideal support class in MS. Their heal and dispel makes the battle far easier. Without resurrection, HT would be very challenging. It always seems there's a few people that die every run.
Having a Buccaneer is great because their Speed Infusion brings the melee's damage to a whole new level, which makes them even more useful. It can speed up the battle overall, especially during the legs. Their Time Leap practically guarantees the run will be a success, no matter what, because it creates an abundance of resurrections.
Captains are one of the highest DPS classes, so I'm sure they will be allowed on runs. Perhaps not as often as Night Lords, but they're a great class for bossing.
I haven't seen very many Paladins, but they can take a melee spot, too. They can still contribute a lot of overall damage or act as good mobbers. I realize they can't be as helpful as a Hero can, but it's not like they are worthless.
Same case for Arch Mages as Paladins (besides the melee thing). I rarely see them, but they can still perform well during boss battles. Just because they can't do as much as the above classes doesn't mean they're worthless. They shine more in the training aspect than bossing is all. :/
I realize this game isn't as balanced as it could and should be, but it's still a great game with many unique classes. HT wouldn't be possible without a wide array of them working together. Really, what do you get from spouting your stupid beliefs? GMS is not crap. Stop always seeing things so negative and enjoy your class for what it is. Play one of the classes that contributes more if you're really that upset about it. It makes no sense to whine all over these forums, constantly...about nearly everything.
Best post I have ever seen. And archmages are great at mob control w/ the wyverns as well.
On topic- Shads do just fine at bosses.

