2011-11-30, 09:45 PM
Metaion is a neat-o card.
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Yu-Gi-Oh thread
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2011-12-01, 02:50 PM
(This post was last modified: 2011-12-01, 05:50 PM by valhala556.)
I need like a deck built on prevent people from special summoning or summoning more than once per turn -_-. getting slaughter out here.
Edit: nvm. i found the perfect card.
2011-12-02, 08:59 PM
Almost done with the entire Gem-Knight playset. I now have:
3x Gem-Knight Ruby 3x Gem-Knight Aquamarine 3x Gem-Knight Topaz 2x Gem-Knight Alexandrite 2x Gem-Knight Ruby 3x Gem-Knight Sapphire 3x Gem-Knight Tourmaline 3x Gem-Knight Fusion 3x Gem-Knight Emerald 2x Gem-Enhancement 2x Gem-Turtle 1x Gem-Armadillo
2011-12-03, 08:35 PM
Went 3-2 with my Jurracs in the tourney this morning. Lost of Agent Fairies and some sort of Tengu deck. Final match was intense.
Was facing a Geartown Malefic deck and he got me down to 400 LP with him at 8000 LP with Ancient Gear and a 1600 ATK Gravekeeper card and I had no cards on the field. In my hand I had Junk Synchron and Boost Warrior and I drew into Jurrac Dino. Normal'd Junk, SS Formula, SS Boost Warrior. Armory Arm > Brio. He couldn't recover and I just kept poking with Brio for game.
2011-12-04, 12:06 AM
Tikey Wrote:Went 3-2 with my Jurracs in the tourney this morning. Lost of Agent Fairies and some sort of Tengu deck. Final match was intense.I'd be pissed if i couldnt get an out to brio after so long.
Haha. Yeah. It was a good day though. I would've made top 8 if I hadn't lost the 1st match. Would've had it if it wasn't for Chain Disappearance in the 2nd and 3rd duel. D:
The HA05 Gem-Knight secret rares actually look better than I had expected. I might go pick up a set. xD
2011-12-13, 03:38 AM
I took out the T.G. engine and put in the Plant engine. SO GOOD. This may become my Rabbit-less TCG build. Though... the build doesn't help solve the fact that every fusion is a -2. Any suggestions?
Monsters: 20 [COLOR="#DAA520"]3x Gem-Knight Garnet 3x Gem-Knight Tourmaline 2x Gem-Knight Sapphire[/color] [COLOR="#FF8C00"]2x Gem-Knight Alexandrite 2x Gem Armadillo 1x Gem Turtle 1x Dandylion 1x Spore 1x Lonefire Blossom 1x Debris Dragon 1x Summoner Monk 1x Glow-Up Bulb 1x Sangan[/color] Spells: 13 3x Gem-Knight Fusion 2x Mystical Space Typhoon 2x Dark Factory of Mass Production 1x Future Fusion 1x Heavy Storm 1x Dark Hole 1x Monster Reborn 1x Foolish Burial 1x Lightning Vortex Traps: 7 [COLOR="#800080"]2x Solemn Warning 2x Call of the Haunted 1x Mirror Force 1x Solemn Judgment 1x Return from a Different Dimension[/color] Extra: 15 [COLOR="#4B0082"]3x Gem-Knight Ruby 1x Gem-Knight Aquamarine 2x Gem-Knight Topaz[/color] [COLOR="#A9A9A9"]1x Formula Synchron 1x Naturia Beast 1x Armory Arm 1x Ally of Justice Catastor 1x Scrap Dragon 1x Brionac, Dragon of the Ice Barrier 1x Stardust Dragon 1x Trisula, Dragon of the Ice Barrier[/COLOR] 1x Number 39: Utopia EDIT: WOO! Even more Gem-Knights in DT14. xD
2011-12-13, 05:12 PM
Tikey Wrote:I took out the T.G. engine and put in the Plant engine. SO GOOD. This may become my Rabbit-less TCG build. Though... the build doesn't help solve the fact that every fusion is a -2. Any suggestions? The new fusion is amazing. And I don't quite understand how the plant engine helps the deck out. And until obsidian comes out, your fusions wont be any more than a -1.
2011-12-13, 09:39 PM
The plant engine helps put more focus on the Synchros, as the current Gem-Knight fusions aren't enough to keep control of the game.
2011-12-13, 11:12 PM
I guess that works.. lol
P.S. Wind-Up Rabbit.......in T.G....over Photon Tiger...and in 3's. ![]() Gem-Knight Lazuli (1*) EARTH / Rock - Effect - 600 ATK / 100 DEF If this card is sent to the Graveyard by a card effect: You can add 1 Normal Monster from your Graveyard to your hand. Gem-Knight Seraphi (5*) EARTH / Fairy - Fusion / Effect - 2300 ATK / 1400 DEF 1 "Gem-Knight" Monster + 1 LIGHT Monster Must be Fusion Summoned with the above Fusion Material Monsters, and cannot be Special Summoned by other ways. While this card is face-up on the field, you can Normal Summon or Set 1 monster in addition to your Normal Summon or Set that turn. Gem-Knight Master Diamond (9*) EARTH / Rock - Fusion / Effect - 2900 ATK / 2500 DEF 3 "Gem-Knight" Monsters Must be Fusion Summoned, and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Gem-Knight" monster in your Graveyard. Once per turn: You can target 1 Level 7 or lower "Gem-" Fusion Monster in your Graveyard; banish that target, then, until the End Phase, this card's name becomes that monster's name, and it gains that monster's effects. Brb, pants.
2011-12-15, 05:43 PM
Tikey Wrote:How does Wind-Up Rabbit work in T.Gs? o.o Beast Warrior, Earth for Nat Beast, it wont get off the field unless the someone is negated. It's like a mini floater. And everything but the LIGHT fusion is just amazing.
2011-12-15, 05:53 PM
Ah.
I actually like Seraphi. It's compatible with Thunder Dragon, which is already the main back bone Fusion Material Monsters, and it's a Super Poly candidate. Also it benefits the deck as a whole by providing an extra Normal Summon for Armadillo, Rabbit, Alexandrite, or any of the Gemini Gem-Knights. Now I'm just waiting to see if we get even more Spell/Trap support in this set.
2011-12-15, 06:54 PM
Tikey Wrote:Ah. I'm not a fan of using cards like Thunder or Volcanic Shell, so I don't have a need for Seraphi at all.
2011-12-15, 11:05 PM
Mmm... This is definitely going to be my build once DT06 rolls around. Probably the fastest pre-Gemini build I've seen so far.
[video=youtube;c-oHwH-W38o]http://www.youtube.com/watch?v=c-oHwH-W38o[/video] |
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