Opening Hand: BLS, Heavy Storm, Plaguespreader Zombie, Cyber Valley, Gold Sarc, and D.D. Dynamite.
Turn 1: I Gold Sarc to toss Necroface. First card he milled was Elemental Hero Stratos, others were Terraforming, Destiny Draw, Starlight Road, and Super Polymerization. I milled Cyber Dragon, Phantom of Chaos, Allure of Darkness, Gold Sarc, and D.D. Crow. I Normal Summon Cyber Valley then end.
Turn 2: He draws then plays E - Emergency Call to grab Elemental Hero Voltic, which he Normal Summons. He attacks my Cyber Valley which I negate and draw another D.D. Dynamite. In his Main Phase 2, he sets two Spells/Traps.
Turn 3: I draw into Burial from a Different Dimension. I use Heavy Storm which gets rid of a face down Dimensional Fissure and Safe Zone. I play Burial and get Cyber Valley, Phantom of Chaos, and D.D. Crow in the Graveyard. Next I Special Summon BLS by removing Valley and Phantom. Then I attack his Elemental Hero Voltic with BLS to inflict 2000 damage, then again directly for 3000 damage. In my Main Phase 2, I set Plaguespreader and the two D.D. Dynamites.
Turn 4: He draws then I activate both D.D. Dynamites for game.
Probably the only time I'll get the most perfect hand and draws for this deck. lol
level 4 dinosaur
1100 / 2000
when this card is special summoned by the effect of an evoltile monster it gains 500 def if this card was special summoned by the effet of an evoltile monster then it is destroyed by battle you can add 1 evoltile monster from your deck to your hand
It would have been so much better if it didn't need to be summoned by an Evoltile to search..but for now, this will do, I suppose.
RandomZodiac Wrote:Man that card game looks pretty fun but still looks like a really fast game in terms of ending it unlike yugioh.
At least its not sacky or retarded like this...for now lol
I love the tempo of it.
And that art..<3
And it seems like both players have a good shot at winning, regardless of the money you spend.
Though of course the Championship set is basically mandatory to start playing competitively.
Spells: 12 2x Gem-Knight Fusion
2x Mystical Space Typhoon
2x Dark Factory of Mass Production
2x Fusion Weapon
1x Pot of Duality
1x Heavy Storm
1x Dark Hole
1x Monster Reborn
Traps: 10
[COLOR="#800080"]3x Phoenix Wing Wind Blast
2x Divine Wrath
2x Bottomless Trap Hole
1x Mirror Force
1x Solemn Judgment
1x Return from a Different Dimension[/color]
This is more of a stun/beatdown variant, the Monster line-up is for beatdown while the Spell/Trap/Side line-up is for stun. Gem-Knight Fusion makes good food for discard costs, and Fusion Weapon makes the fusions nearly immune to battle with OTK possibilities. I'll probably try to fit Dark Bribe and Maxx "C" in here.
-2 Fusion Weapon It doesn't net you any advantage..and theres 3 MST.
-2 Divine Wrath Just not good
-2 Phoenix Wing Wind Blast Not the format for it
+1 Striker
+2 Warwolf
The engine is worthless with any less.
+1 Veiler
+1 BLS (Test it for sure..you're only running 3 main decked darks, but it works fine with the searching. Agents can do it, why not you?
+1 Veiler/Maxx "C"/Dark Bribe/Solemn Warning
-2 Karma Cut (Only really useful against Dark Worlds IMO)
-1 Compulsory
+1 Veiler
+1 Maxx "C"
+1 Super Poly/Warning/Decree/Bribe
Something like this should be able to work..Compulsory could work anywhere since it'll have synergy with Armadillo for another +1, or disruption, so thats fine at 1-2. MAYBE drop 1 (or even both) dark factory, though I'm not sure how fast this build can get normals into the grave.
You can potentially try swapping trooper for ryko.
And I don't know why you dont use warnings..unless you just can't afford Tins.
2011-11-03, 06:36 PM (This post was last modified: 2011-11-03, 09:51 PM by Tikey.)
I'm not sure about Fusion Weapon. It has won me so many games since I put it in and it allows me to save resources when pushing for game. I'm not too worried about MST or Heavy because I can bluff with Gem-Knight Fusion. Fusion Weapon doesn't come out until mid-late game anyway. Maybe -1.
I agree with Divine Wrath as it hasn't been working for me. I'll most likely replace them for Solemn Warnings. I also agree with PWWB.
I've been fiddling with the T.G. engine a bit since it does affect the deck quite a bit. At first it was at 2/2, but I felt that it slowed the deck down, especially when Striker was nowhere in sight. Then I tried 1/1, but I feel like that the T.G. engine at that ratio isn't fast enough. I'll have work with it more, but I don't want the Gem-Knight aspect to be slowed down.
I might tech Veiler if I can get my hands on one. I'm trying to stay away from BLS. From what I'm seeing, his price is hovering around a solid $25 on eBay so I'll wait for if he survives the March banlist before I get one. At most I'd tech Chaos Sorcerer.
I'll see if I can fit Dark Bribe and Maxx "C" in the main deck.
As for Karma Cut, it's hard to say. I'll try lowering it by 1, and if it doesn't prove useful, by 2. I have used it in to get me out of a pinch. I agree with Compulsory. Super Poly doesn't work with the deck in its current state because of the restrictive Fusion Materials (Gem-Knight Garnet/Tourmaline/Sapphire + Gem-Knight). I'll add it when the second wave of Fusion Monsters come out. Factory is good because it keeps my hand filled for Gem-Knight Fusion, or for defensive purposes. And I try switching Trooper with Ryko.
Sneak peak today was pretty fun. Got a full set of Shark Suckers, one Frilled Shark, 2 Xyz Territories, 2 Kagetokages, and 2 Gem-Knight Emeralds. My friend was able to get almost all the Number Xyz for his collection and an Ulti Sergeant Electro, and my other friend got Thunder End. Only 1 Rescue Rabbit, 1 Zenmaines, 1 Shard, and 1 GR Galaxy-Eyes was pulled.
M.X-Saber Invoker
Earth Warrior / Xyz / Effect
RK3 XX00/X00
X Level 3 monsters
[Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 or lower EARTH Warrior-Type or Beast-Warrior-Type monster from your Deck in face-up Defense Position. That monster is destroyed during the End Phase.]
Tikey Wrote:Lol, more general support. Come on Konami. :/
Proxying my Gem-Knights today for casual play tomorrow.
Good luck!~
If he remains generic, I would easily run Tour Guides in X-Saber or T.G.
Get a Faultroll swarm going or just get a +1 off of popping a rush rhino or striker.
Or a wonder magician by specialing warwolf from hand
Get Hanzo in Ninjas..search the Silver ninja or Gold ninja..
Or get Gold ninja special Hanzo go into the rank 4 ninja!!
Just realized earths only. Aw no ninja fun
Kageki -> Level 3 -> special kizan -> this guy -> get squire -> shi en
This guy-> get koaki meiru urnight -> reveal core; get crusader-> go into roach, utopia, lavalval, emeral, etc.
This guy-> GB Darius -> Test tiger -> ???
This guy-> Hero Kid-> Gachi Gachi, Daigusto, or Black Mist
Testing out my Jurracs by breaking out of the common Jurrac build for my own build. Dropped the Flamvell engine (meaning Firedog) in favor for a general Synchro spam engine (Junk and Monk) and upped Booster Warrior to 2. The increase in speed is amazing.
Hyper Librarian + Rekindling shenanigans = GG. Laval Dual Slasher is pretty funny too.
I'm debating whether or not to add in Flamvell Counter. IMO it's much better than Bribe in here and hardly hurts the deck at all (8 Main Deck targets for it and 1 target in the Extra Deck). Of course... I could always add both.
Tikey Wrote:Testing out my Jurracs by breaking out of the common Jurrac build for my own build. Dropped the Flamvell engine (meaning Firedog) in favor for a general Synchro spam engine (Junk and Monk) and upped Booster Warrior to 2. The increase in speed is amazing.
Hyper Librarian + Rekindling shenanigans = GG. Laval Dual Slasher is pretty funny too.
I'm debating whether or not to add in Flamvell Counter. IMO it's much better than Bribe in here and hardly hurts the deck at all (8 Main Deck targets for it and 1 target in the Extra Deck). Of course... I could always add both.
As long as counter won't be getting rid of any important cards, go for it.