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2009-11-22, 08:29 PM
(This post was last modified: 2009-11-22, 08:31 PM by Throes.)
OKAY SO.
At my company Christmas party this year, there are a bunch of games/contests/whatever with nifty prizes. Name that tune, guess the number of corks in the bowl, beer pong, etc. One of the contests happens to be a Guitar Hero score competition... with an Xbox 360 and a GH game (not sure which one) as the prize for the person with the highest score at the end of the night. I haven't so much as touched any of the Guitar Hero games for at least 8 months, as I find it hard to go back to GH after playing Rockband. But yeah. A free 360 would be nice, so I have a couple questions:
1. Is the scoring system the same for all GH games? I don't know which one I'll be playing at the party, and I hope it doesn't make too much of a difference.
2. Is the highest possible score the same for any song played on expert? Or do songs with more notes yield higher scores? Obviously if I can get the same score playing a nubby song on expert as playing TTFAF, I'm gonna go for the nubby song.
3. I know that it's better to use Star Power in certain parts of the song compared to others... can someone point me to a site that has this info?
Any help is much appreciated.
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1) Yes.
2) If you full combo an expert song without any star power at all, the score never changes for that song. Max scores never change.
If however, you throw in star power, max scores change completely based on when you use it. Use it at the right times (ie: when there are tons of notes) and your score goes way up compared to if you use it when there isn't anything going on.
3) Uh, don't know a site. It's better to just practice on your own if you can...
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L4> Blaine in this thread. Mr. GH Master
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Throws Wrote:OKAY SO.
At my company Christmas party this year, there are a bunch of games/contests/whatever with nifty prizes. Name that tune, guess the number of corks in the bowl, beer pong, etc. One of the contests happens to be a Guitar Hero score competition... with an Xbox 360 and a GH game (not sure which one) as the prize for the person with the highest score at the end of the night. I haven't so much as touched any of the Guitar Hero games for at least 8 months, as I find it hard to go back to GH after playing Rockband. But yeah. A free 360 would be nice, so I have a couple questions:
1. Is the scoring system the same for all GH games? I don't know which one I'll be playing at the party, and I hope it doesn't make too much of a difference.
2. Is the highest possible score the same for any song played on expert? Or do songs with more notes yield higher scores? Obviously if I can get the same score playing a nubby song on expert as playing TTFAF, I'm gonna go for the nubby song.
3. I know that it's better to use Star Power in some parts of the song compared to others... can someone point me to a site that has this info?
Any help is much appreciated.
1. I'm almost positive Guitar Hero 1 and 2+Rock the '80s had a different scoring system than the ones succeeding them. Just different point values, and that's it.
2. Songs with more notes will yield higher scores; however, you described the multiplayer all wrong; this also applies to Rock Band: for an example, one of my full combo 100%s in Stephen Colbert's "Charlene" nets me about in the high 30Ks, and yet a full combo 100%ed "Everlong" by the Foo Fighters will net me about 250K; or in the case of Guitar Hero II, I've gotten maybe in the high 80%s-low 90%s for "Free Bird" to make about 300K and yet a 100% in the Foo Fighter's "Monkey Wrench" also earned me about 300K. The way it works is in all competitive modes: Face-Off (where you almost alternate parts in the song to play in), Pro Face-Off (where you both play the full song), and Battle mode (introduced in Guitar Hero 3 and I believe it showed up in most of the later installments, I'm almost positive I saw it in the Metallica game), you're both playing the same song at the same time.
3. Try listening to some of the songs; or if you're totally learning them a new, try to predict a break in the music. Avoid deploying star power in a spot where you have no notes or when you know you're going to hit a point in the song when you know at some point there will be no notes in the song to make the most use out of it. Also, be sure you can maintain your combo in the point to be know the multiplication of "2x" to your current multiplier has full efficiency; in other words, making sure you can hit all the notes to keep onto an "8x" multiplier during when you have Star Power deployed. I'll have you note that chords score higher than single notes; usually, I'm prone to deploy star power in points in the music where it's just straightforward continuing chords that I know I can maintain an 8x multiplier in.
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The Schiff Wrote:2. Songs with more notes will yield higher scores; however, you described the multiplayer all wrong;
<snip>
The way it works is in all competitive modes: Face-Off (where you almost alternate parts in the song to play in), Pro Face-Off (where you both play the full song), and Battle mode (introduced in Guitar Hero 3 and I believe it showed up in most of the later installments, I'm almost positive I saw it in the Metallica game), you're both playing the same song at the same time.
Yes, I'm aware of how multiplayer works, but the way the memo is worded it sounds like people will be playing songs individually. What I mean is, is it possible to play a really easy song on expert and get the same score as playing a really hard song on expert? It sounds like the answer is no, so it looks like I'll have some practicing to do before the party.
Anyway, thanks everyone for the help. Found a pretty hardcore GH messageboard, so I've gotten some answers there too.
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Definite no on that one. Playing a song on an easier level not only causes the game to give you easier combo strings, but also reduces the overall number of notes. Someone who does decently on an expert song will most likely outdo someone who perfects an easy. If you're crappy on expert at least play hard and hopefully you can perfect a song on that.
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shouri Wrote:Definite no on that one. Playing a song on an easier level not only causes the game to give you easier combo strings, but also reduces the overall number of notes. Someone who does decently on an expert song will most likely outdo someone who perfects an easy. If you're crappy on expert at least play hard and hopefully you can perfect a song on that.
Read my post again. I'm not comparing playing a song on easy to a song on expert, I'm comparing two different songs played on expert, (i.e. playing "I Love Rock 'n Roll" on expert compared to playing "Cowboys from Hell" on expert.)
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Okay then... take a look at this chart then:
http://www.bradleyzoo.com/GuitarHero/gh2...xpert.html
Look at the first column. If you use no star power that's the top score possible. So yes, different songs = different possible scores.
It also has all the notes.
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Throws Wrote:
[COLOR="Red"]1. Yes, the scoring system is the same. The only difference between GH and RB is that the score for each note is doubled, (i.e. a 4x note in RB is worth 100, and is worth 200 in GH), I s'pose the only other difference is that you can overlap Overdrive in Rock Band, and you can't do that in GH until World Tour.
2. Sure, some songs have higher perfect scores than others, but comparing a perfect on an easy song that yields a high score compared to relatively good on TTFAF (i.e. 600k or so), is like comparing apples to oranges.
3. Here's a chart for TTFAF from the same site Shouri showed you.
Green = Star Power phrase. (gaining it)
Blue = Where you use it.
Don't worry about the red on either side of the blue, that's for people that want to squeeze. That is, manipulating the timing window to fit more notes in SP.
At any rate, it has charts like that for each song, it's not necessarily where you see the most notes, since you can have a slightly slower section with two- or three-note chords, and that'll rack up points much more quickly than a fast section of single notes.[/COLOR]
Nalek24 Wrote:L4> Blaine in this thread. Mr. GH Master 
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For what it's worth, don't go for the hardest song you can pass because it definitely won't be the song on which you get your highest score (unless you're awesome enough to the point that you wouldn't have bothered to make the thread, anyway)
For example, on GH3, I can break 500k on Cherub Rock. Comparatively, most of the songs that have a higher max score leave me getting 300k or less due to the increased difficulty...
If you're playing one of the later Guitar Hero games (Metallica, World Tour, GH5), I find that the possible scores on drums tend to be higher than guitar... but that's just my personal observation that I haven't bothered to verify. Some of the Metallica ones require 2 bass pedals if you go up to Expert+, though.
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