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Question about +stat buffs on familiars
#1
OK, I've gotten a few now and I'm wondering this; does the summon rank increase the buff amount? I just got a Phantom Watch (common) and it states that it gives a "large amount of INT", so I summoned it and it gives...3INT. Basically, I'm asking, does a unique/legend/whatever summon give that same ratio or does it work sort of like potential, ramping up based on tier?
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#2
I think it's all about the monster level, the rarity just effects the skills the familiar can use (2,3,4,8 enemies, etc)

I don't think passive effects are effected by rarity, that's what i'm saying.
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#3
Its by summon ranks, the higher the rank the more it can give. But then that means theres like 3 variations, (small, medium, large). I'm kind of lazy to look into it too much but a rank 1 and rank 2 large healing is clearly different. Red wyvern is about 15% hp, and Mutant snail is about 25% hp, tested it myself. Problem is it screws up when theres potion lock though.
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#4
ultimax21 Wrote:Its by summon ranks, the higher the rank the more it can give. But then that means theres like 3 variations, (small, medium, large). I'm kind of lazy to look into it too much but a rank 1 and rank 2 large healing is clearly different. Red wyvern is about 15% hp, and Mutant snail is about 25% hp, tested it myself. Problem is it screws up when theres potion lock though.
Yeah I heard about that potion lock. But yeah, I think that answers my question? Next would be what are the exact values, I didn't see those in the familiar data, at least not last I checked.

And I'm also interested if those special rare-unique versions of mobs with common familiar cards drop in our version. I would really like that rank 2 Zombie Mushroom/Star Pixie, for the large all stats to party, or the rank 3 Coco. I don't see them in the card droplist, but I have seen them in FM from the booster packs.
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#5
I have a rank 2 zombie mushroom, unless you mean rank 3. It dropped for me on the first kill while I was walking to mushroom kingdom.

Oh wait, thats annoyed zombie mushroom, oh well. Nevermind on this, but its probably a event only type of card thats all.
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#6
ultimax21 Wrote:I have a rank 2 zombie mushroom, unless you mean rank 3. It dropped for me on the first kill while I was walking to mushroom kingdom.

Oh wait, thats annoyed zombie mushroom, oh well. Nevermind on this, but its probably a event only type of card thats all.
I was naming them according to the familiar data extraction post, so rank 2 is actually rare quality, rank 0 being common.

But yeah, I've seen a few in FM from booster packs, I assume the rest of the rare rank common mobs are event only or booster pack only. Sucks, because some of them are pretty awesome.
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#7
I picked up a Chief Qualm Guardian (lvl 157) familiar. The description states "a large amount" of w.def for the party- it actually gave a whole +50 w.def. It also has a 80% KB while attacking- in fact it overrides my attack sometimes and KBs enemies into me (if they spawn between me and the familiar). Do these rank up or what are the different circles on the bottom of the card mean?
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#8
LostWraith Wrote:I picked up a Chief Qualm Guardian (lvl 157) familiar. The description states "a large amount" of w.def for the party- it actually gave a whole +50 w.def. It also has a 80% KB while attacking- in fact it overrides my attack sometimes and KBs enemies into me (if they spawn between me and the familiar). Do these rank up or what are the different circles on the bottom of the card mean?
Those just increase summon time.
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