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Describe the problem. Be as specific as possible!:
Before yesterday, Divine Shield (4th job Paladin skill) had a "GUARD" feature, where it would prevent you taking damage. This used to go with the typical ~2 second invincibility from attacks. It blocks 6 attacks, so it would last 12 seconds or more.
Since the Aftershock patch, it blocks the damage, but you are never invincible - magic attacks, other attacks from the same or different monster, anything can hit you instantly. As a result, there is no minimum time - if you're unlucky, you get hit 6 times the instant DS starts and it lasts no time at all.
As such, Divine Shield is pretty much useless - it lasts practically no time against mobs or anything that casts magic attacks.
More of a problem - there's no "invincibility time", so status effects can be cast on you even if you just tanked touch damage. This means that, for example, Zakum can stun, seal, no matter where you are in the room, if DS is active. Any boss that chain-stuns (eg. BGA) is near impossible for a Paladin to attack, because they have no way to avoid the stuns.
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There's a screenshot in the Maple SS section, where Bryan shows an SS that for some reason he was taking damage far faster than he should have. I smell a Maple bug. My theory is when they cut down time to show damage, they probably screwed up and also cut in half invincibility frames/time.
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This needs to be fixed ASAP ._.
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Last time i checked Divine shield didn't block magic attacks? i remember never blocking a Magic Attack of monks in ToT with DS on.
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dante9898 Wrote:Last time i checked Divine shield didn't block magic attacks? i remember never blocking a Magic Attack of monks in ToT with DS on.
Except DS bugs out and CAN block magic attacks at random intervals. I've posted SS examples of this occurring on certain mobs in the past.
http://www.southperry.net/showthread.php...post633368
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It seems to be showing GUARD on anything that hits me now, it just doesn't give invincibility. I didn't test it thoroughly on magic attacks though, just the ones at LKC (which may be all physical).
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If you actually take damage you get iframes.
So you get hit by a magic attack you get iframes.
I know that I hate this glitch. BUT: reindeers do an instant 3 shot. 1 reindeer doing three is not a bug. Have 2 and instantly losing it is another story.
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Bomber Wrote:If you actually take damage you get iframes.
So you get hit by a magic attack you get iframes.
I know that I hate this glitch. BUT: reindeers do an instant 3 shot. 1 reindeer doing three is not a bug. Have 2 and instantly losing it is another story.
What about having 3-4 Beowulfs hitting you within the 2sec interval and all 3-4 hits reducing the "Guard" count by 1 per hit?
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Bomber Wrote:If you actually take damage you get iframes.
So you get hit by a magic attack you get iframes.
I know that I hate this glitch. BUT: reindeers do an instant 3 shot. 1 reindeer doing three is not a bug. Have 2 and instantly losing it is another story.
Look at the SS again.
Behind the very top "Guard" there's something behind it.
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IllegallySane Wrote:There's a screenshot in the Maple SS section, where Bryan shows an SS that for some reason he was taking damage far faster than he should have. I smell a Maple bug. My theory is when they cut down time to show damage, they probably screwed up and also cut in half invincibility frames/time.
I've also expirenced similar things since AfterShock. When fighting the Boss and his bodyguards I usually tank them to avoid status effects and to do some extra damage with Dark Flare. Suddenly they run loose and I get hit with bad status more often than before. It is probably related to faster damage numbers and this Paladin problem.
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Bomber Wrote:BUT: reindeers do an instant 3 shot. 1 reindeer doing three is not a bug. Have 2 and instantly losing it is another story.
The worst part is, without DS, they do 1 damage 3 times. So I'm saving myself from 3 total damage, with 3 of my DS hits.
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Bug:
Still taking damage inside Twister Spin. I believe it has something to do with this as well. Normally you can take damage for the first 1/2 a second in Twister Spin, I am now taking it well into the animation.
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Locked Wrote:Look at the SS again.
Behind the very top "Guard" there's something behind it.
As if I didn't know that. I said having one do 3 guard loss is normal. But when you have something like that image, where you instantly lose it is just wrong. I don't think you understood my post.
Dark Link Wrote:What about having 3-4 Beowulfs hitting you within the 2sec interval and all 3-4 hits reducing the "Guard" count by 1 per hit? Different mob same problem.
Edit: the same thing happens with guardian and miss hits. Seems like anything you don't take damage from has no iframes unless it's touch DMG. I'll take a miss from touch and get hit by a knockback from golems. This is very annoying.
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I noticed this problem too at Horntail, I saw around 5 different guards at the same time while in a mob of Cornians.
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