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pride Wrote:- Spear Fury damage decreased from 170% to 150% (Dragon Crusher)
spear fury is a completely separate skill from spear crusher in the game atm --
thanks for compiling all this in friendly fomat
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Yeah, I was gonna bug people on IRC about this stuff. Nice idiot-friendly thing you've done for me.
Was there also stuff about changed exp per level curve and monsters and/or general HP gain and/or monster changes or somesuch? Thought I saw stuff like that going by on IRC. Who wants to give me a one paragraph summary?
If some of that stuff were changed I'd be tempted to give Maple another go. (And then stop again in annoyance at the state of the economy and continued need for NX. Harhar)
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Got to add one more downgrade for Paladins, which is the removal of sword skills. They are now ALL forced to be blunt weapon which just sucks >_>
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Pride Wrote:Shadow Partner damage decreased from 80% to 40%
Old Shadow Partner Wrote:MP -55, 1 Summoning Rock; Summon for 180 sec., Attack 80%, Skill 50%
New Shadow Partner Wrote:20 MP 80, recalled one of the stone consumption, damage 40% of 180 seconds to summon a shadow colleagues
It looks like they're just keeping one percentage for SP damage. The only one we had to really worry about is the 50% for skills going down to 40%. No one really cared about the 80% for regular attacks.
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Koppee Wrote:Got to add one more downgrade for Paladins, which is the removal of sword skills. They are now ALL forced to be blunt weapon which just sucks >_>
Nope. They merged the masteries so that sword/bw-mastery is the same skill. Same for charges.
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Nature Wrote:Probably just hit 4 times after you go through them. You know like the anime characters slash once with their sword and then multiple hits come out after.
or maybe it's like the shadow effect from cs, 3 copies of your shadow follow you sequentially to assaulter into the enemies 4 times in total
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For the last time, Bishops are not useless. They were just made more party oriented so that they're not standing in one spot and spamming ults. They buffed their buffs and other attacks. =/
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Nerfs to the Sin/Hermit/NL class:
Critical Throw is now 50% success rate doing 10% more damage (used to be 200%).
Claw Mastery slightly decreased in Mastery from 60% to 50%.
Shadow Partner now does 40% (used to be 50%) of your damage.
That's about it. The biggest reduction is critical (obviously), taking a huge hit alongside other classes that inherit criticals.
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There really needs to be a disclaimer
[SIZE="7"]UNTIL DMG FORMULAS ARE PUBLISHED AND SEE SOME NUMBERS RUNNING THERE IS NO WAY TO DETERMINE IF ANYTHING IS BUFFED OR NERFED[/SIZE]
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[color="#000080"] Arroz Wrote:There really needs to be a disclaimer
[SIZE="7"]UNTIL DMG FORMULAS ARE PUBLISHED AND SEE SOME NUMBERS RUNNING THERE IS NO WAY TO DETERMINE IF ANYTHING IS BUFFED OR NERFED[/SIZE]
QFT.
c
Adding content for relevance:
I guess Magicians are still a big ? in this maplestory 2.0 thing. [/color]
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Neothisis Wrote:I don't think Bandits got a single nerf. Everything is buffed. =)
They were god damn weak in the first place anyway.
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Arroz Wrote:There really needs to be a disclaimer
[SIZE="7"]UNTIL DMG FORMULAS ARE PUBLISHED AND SEE SOME NUMBERS RUNNING THERE IS NO WAY TO DETERMINE IF ANYTHING IS BUFFED OR NERFED[/SIZE]
No, you can safely say Shadowers were buffed unless their damage was sent from already pitiable to absolutely deplorable. 1360% > 500%, and unless that extra 860% is absolutely worthless under the new damage system that is a buff. Same goes for Boomerang Step (From 1000% x 4 Monsters to 1800% x 4 Monsters).
Same goes for any class where the raw increase/decrease in % from the skill can not be made up for without huge changes to the damage delt by said classes. For example: Dual Bladers. They lose out on about 700% on Fatal Blow. Unless their damage has been improved by 700% or so, that's a major nerf right there.
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Cactuar Wrote:No, you can safely say Shadowers were buffed unless their damage was sent from already pitiable to absolutely deplorable. Then there's Band of Thieves and Steal. And it's not all about attacking skills, look at the new Venom Dagger, wonder how that'll work. Increase in Max HP from 2nd job, increase in defense, possible critical damage. Then there's the new skills that we've yet to see shine.
It's a good time to be a Bandit, well... when this is finalized and shipped to the Americas.
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heh people's preferential bias sure come out whenever there are big changes made. I've already seen a couple of bishes on my BL rage over gene. and my point still stands, till we have concrete numbers and some testing done we can only speculate
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Loose Wrote:Then there's Band of Thieves and Steal. And it's not all about attacking skills, look at the new Venom Dagger, wonder how that'll work. Increase in Max HP from 2nd job, increase in defense, possible critical damage. Then there's the new skills that we've yet to see shine.
It's a good time to be a Bandit, well... when this is finalized and shipped to the Americas.
Yeah. And if Meso explosion does 180% per 1 meso then that'll make Pickpocket worth using again by far, especially with the new greed skill.
And I have to agree on the subject of mages. Can't complain about it till we figure out how everything works.
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Soooooooo happy about the dual blade changes.
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Pride Wrote:]NEXON IS pineappleING OVER BISHOPS
So? I am ok with this.
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I'm pretty sure they didn't just change the damage formula, but also created a new formula for every weapon out there.
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Lozmaster Wrote:Bowmasters/marksmen actually areactually buffed when you consider the changes to SE vs the changes to strafe/hurricane (not that you could ever tell any of the marksmen on southperry that without getting your head bitten off).Not sure how to think about the changes in mastery though
Think about it, average DPM for bowmaster now is
500 * (0.45*100 + 0.55*340)=116,000%
With the changes, because the max damage a bowmaster does is the same because they lose out on 30% from crits, but gain 30% on base attack.
500*(0.45*130+0.55*340)=122,750% (increase of 6750% per min)
Crossbow strafe w/ speed 3 after booster (86.96 casts per minute.)
Now: 86.96*4*(0.45*100+0.55*340)=80698%.
After: 86.96*4*(0.45*125+0.55*335)= 83655%
Crossbow strafe w/ speed 4 after booster (83.33 casts per minute.)
Now: 83.33*4*(0.45*100+0.55*340)=77330%.
After: 83.33*4*(0.45*125+0.55*335)=80163%
(Similar results for other speeds)
With snipe at 1m damage veery 5-10 seconds, they rape any bowmaster in 1v1 and mobbing anyway (depending on the new skills added I guess)
Edit: Oh, I see, the marksmen bet me here.
Hahahahahahahaha.
Thanks for confirming what we all knew again, you won't be happy no matter how much your 1v1 damage is buffed. No, and you know what else isn't good for training? Hurricane, but we have to make do, 1v1 skills aren't that good for training. You now get guarenteed 12m DPM (in ideal situations...) + all your strafe damage + all your mob skills.
Lol you may think that in fantasy Mathland, but in the real world those DPS figures are practically meaningless. There's gota be a reason why most Hurricane using Bowmaster level a lot quicker than Marksman, and tha fact there is like 10x more lv 200 BM than MM.
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byakugan Wrote:I'm pretty sure they didn't just change the damage formula, but also created a new formula for every weapon out there.
That would be nice. That might equalize Swords/Axes/BWs, Spears/PAs. I hope they increase the speeds of some weapons...
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