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Best upgrades, worst downgrades
#1
[SIZE="7"]Upgrades[/SIZE]
[SIZE="5"]Sorry about the Smokescreen, it was an accident.[/SIZE]
Warrior
- Mastery and booster for each class is now classified under one skill called "Weapon Mastery/Booster" , which increases 60 ACC
- New skill: Ground smash does a great deal of damage for small mobs.
- Enhanced basic adds 100% and 60% damage to Power strike and Slash blast respectively.

Fighter, Crusader, Hero:
 Spoiler

Page, White Knight, Paladin:
 Spoiler

Spearman, Dragon Knight, Dark Knight
 Spoiler

Dawn Warrior
 Spoiler

Magician
- Energy Bolt's damage is 280%
- Magic Claw damage is 120% * 2
- New skill added to all 3 subclasses: Spell Mastery
- Magic mastery +50%, +10 Magic when maxed.
- New skill: Teleport Mastery - Adds 20 distance, 30% chance to hit a maximum of 6 enemies at 250%; 2 second stun.
- Mana Reflection returns 1000% instead of 200% - Infinity recovers 10% HP and MP per second, and increases M.ATT by 10.

Fire Poison Wizard, Mage, Archmage
 Spoiler

Ice Lightning Wizard, Mage, Archmage
 Spoiler

Cleric, Priest, Bishop
 Spoiler

Evan
 Spoiler

Blaze Wizard
 Spoiler

Bowman
- Enhanced basics add 50% damage to Double shot.

Hunter, Ranger, Bowmaster
 Spoiler

Crossbowman, Sniper, Marksman
 Spoiler

Wind Archer
 Spoiler

Thief
- Nimble body increases 60 Accuracy and Avoidability
- Keen eyes mastery level decreased to 5
- Lucky Seven damage increase from 150% to 170%

Assassin, Hermit, Nightlord
 Spoiler

Bandit, Chief Bandit, Shadower
 Spoiler

Night Walker
 Spoiler

Pirate

Brawler, Marauder, Buccaneer
 Spoiler

Gunslinger, Outlaw, Corsair
 Spoiler

Thunder Breaker
 Spoiler

[SIZE="7"]Downgrades[/SIZE]

Warrior
All Final Attacks are now 150% at 40% chance

Fighter, Crusader, Hero
 Spoiler

Page, White Knight, Paladin
 Spoiler

Spearman, Dragon Knight, Dark Knight
 Spoiler

Aran
 Spoiler

Magician
Evan
 Spoiler

Thief

Assassin, Hermit, Nightlord
 Spoiler

Dual Bladers
 Spoiler

Night Walker
Shadow partner's damage decreased from 80% to 40%


Bowman
- Final attack is 150% at 40%

Hunter, Ranger, Bowmaster
 Spoiler

Pirate
Brawler, Marauder, Buccaneer
 Spoiler

Gunslinger, Outlaw, Corsair
 Spoiler

Thunder Breaker
 Spoiler


[SIZE="7"]NEXON IS pineappleING OVER BISHOPS, DUAL BLADES, BOWMASTERS, AND ARANS.[/SIZE]
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#2
smokescreen no longer has a cooldown? lol? o-o

Edit: extraction says 6min cooldown
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#3
Sacrifice always ignored W.DEF
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#4
OMG... Damage cap of on snipe of 999k.....

I fail to see the worst upgrates. None of this makes sense really until we find out which are the new damage formulas.
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#5
lol, a marksmen who could do 999k each snipe would solo an anego in less than 5min...
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#6
Maxed Arrow Blow does 190% to three mobs and Enchanced Basics or whatever gives it another 70%, so it's not completely useless.

You should note that Brandish is strictly single target and Brave Slash is three hits on three mobs like Dragon Crusher.

Inferno at max does 50% per second for 6 seconds, which is the main appeal point for using it over Arrow Rain's 350%.

What is the Bow Master's new skill though? From what I'm getting out of it, it appears to give a 20% chance for your attack to hit 6 monsters for 150% damage, stunning and pushing them away, but that seems way too good to be true for Hurricane so there has to be something else to it.
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#7
rhpot03 Wrote:smokescreen no longer has a cooldown? lol? o-o

Edit: extraction says 6min cooldown

My bad.

At JoeTang:
Brandish hits more than 1
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#8
Pride Wrote:My bad.

At JoeTang:
Brandish hits more than 1

Does it? The extraction page only says it hits one monster twice.
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#9
Typhoon Wrote:lol, a marksmen who could do 999k each snipe would solo an anego in less than 5min...

Yea well, with the changes of every mob, Anego will probably be a lvl 20 boss Rolleyes
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#10
I think the worst nerf is the one to SE.
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#11
Chameleonic Wrote:I think the worst nerf is the one to SE.

im sure nightlords wont care seeing as their TT damage is nearly doubling.
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#12
JoeTang Wrote:Does it? The extraction page only says it hits one monster twice.

The description of the skill says "many" monsters
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#13
Pride Wrote:The description of the skill says "many" monsters

I'm inclined to beleive the skill tables. Especially since it would make the jump between 3rd and 4th even less spectacular.
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#14
Isn't it above 70% HP for DrKs beserk? That's what it translates to from google, Babelfish, and probably every other translator. If it wasn't, there'd be no reason to add in the defense reduction either.
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#15
Hey pride, you forgot about the Magicians upgrade and downgrade.
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#16
Typhoon Wrote:im sure nightlords wont care seeing as their TT damage is nearly doubling.

And I see L7 got an increase too...

Marksman seem to miss out a lot in this update. And before people bring up Snipe. IT ISNT THAT GREAT FOR TRAINING...

Would be nice to see Blind a passive skill that applies to all attacking skills, and works on bosses.
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#17
FlameChocobo Wrote:Hey pride, you forgot about the Magicians upgrade and downgrade.

I can't compare them with the new formula. The new charts are with damage percentages, not base Magic.
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#18
Bowmasters/marksmen actually areactually buffed when you consider the changes to SE vs the changes to strafe/hurricane (not that you could ever tell any of the marksmen on southperry that without getting your head bitten off).Not sure how to think about the changes in mastery though

Think about it, average DPM for bowmaster now is
500 * (0.45*100 + 0.55*340)=116,000%

With the changes, because the max damage a bowmaster does is the same because they lose out on 30% from crits, but gain 30% on base attack.
500*(0.45*130+0.55*340)=122,750% (increase of 6750% per min)

Crossbow strafe w/ speed 3 after booster (86.96 casts per minute.)
Now: 86.96*4*(0.45*100+0.55*340)=80698%.
After: 86.96*4*(0.45*125+0.55*335)= 83655%

Crossbow strafe w/ speed 4 after booster (83.33 casts per minute.)
Now: 83.33*4*(0.45*100+0.55*340)=77330%.
After: 83.33*4*(0.45*125+0.55*335)=80163%
(Similar results for other speeds)
With snipe at 1m damage veery 5-10 seconds, they rape any bowmaster in 1v1 and mobbing anyway (depending on the new skills added I guess)
Edit: Oh, I see, the marksmen bet me here.

Quote:And before people bring up Snipe. IT ISNT THAT GREAT FOR TRAINING...
Hahahahahahahaha.
Thanks for confirming what we all knew again, you won't be happy no matter how much your 1v1 damage is buffed. No, and you know what else isn't good for training? Hurricane, but we have to make do, 1v1 skills aren't that good for training. You now get guarenteed 12m DPM (in ideal situations...) + all your strafe damage + all your mob skills.
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#19
Lozmaster Wrote:Bowmasters/marksmen actually areactually buffed when you consider the changes to SE vs the changes to strafe/hurricane (not that you could ever tell any of the marksmen on southperry that without getting your head bitten off).Not sure how to think about the changes in mastery though

Think about it, average DPM for bowmaster now is
500 * (0.45*100 + 0.55*340)=116,000%

With the changes, because the max damage a bowmaster does is the same because they lose out on 30% from crits, but gain 30% on base attack.
500*(0.45*130+0.55*340)=122,750% (increase of 6750% per min)

Crossbow strafe w/ speed 3 after booster (86.96 casts per minute.)
Now: 86.96*4*(0.45*100+0.55*340)=80698%.
After: 86.96*4*(0.45*125+0.55*335)= 83655%

SE adds 10% critical damage, not 110%. We don't know what base critical damage is, but it's almost definitely not 100%.
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#20
what the f***???
Quote:Smokescreen's no longer has a cooldown.
Godmode for shadower?!?!
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