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Targa and Scarlion
#1
So I don't see one of these threads yet, but I was wondering what is the max dmg you need to survive in order to beat targa and scarlion?

But mainly targa and does the boss cast dispel?
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#2
misc86 Wrote:So I don't see one of these threads yet, but I was wondering what is the max dmg you need to survive in order to beat targa and scarlion?

But mainly targa and does the boss cast dispel?


A majority of your threads belong in the Amherst section just so you know.
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#3
They hit for 8K, from what I hear.
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#4
Rayquaza2233 Wrote:They hit for 8K, from what I hear.

Only on touch. Bring a rusher or keep them kb'd and you're fine. Targa can stun IIRC, so be wary.
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#5
MasPan Wrote:Only on touch. Bring a rusher or keep them kb'd and you're fine. Targa can stun IIRC, so be wary.

[COLOR="Green"]Unfortunately, Tigger has an attack that rushes himself forward, and he flips back into position afterward, so you can't rush him during his attack. Plus he will usually do it right after spamming a wave of stunning attacks, so you can't even move out of the way.

I'd say something like 7k HP would allow you to survive any of his ranged attacks comfortably. His long range attacks sometimes hit around 6k, but I don't know if they go higher, so 7k HP is my guess.[/COLOR]
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#6
Actually, Targa's long-range magic attack can do almost 8k.
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#7
AngryFungus Wrote:Actually, Targa's long-range magic attack can do almost 8k.

O shi- Wow. I guess I was too up close to him to notice that. Goggleemoticon
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#8
AngryFungus Wrote:Actually, Targa's long-range magic attack can do almost 8k.
[color="#cc8899"]
Ah, so completely dangerous. Scarlion is safe for less HP though? You don't need to summon both.[/COLOR]
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#9
targa's magic attack and his touch is pretty much the same damage. Someone in my run survived with 7.85k, but it was really close.
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#10
MasPan Wrote:[color="#cc8899"]
Ah, so completely dangerous. Scarlion is safe for less HP though? You don't need to summon both.[/COLOR]

If you're 4th job and die at scarlion, you suck. Targa is murderific though, stun + high damage is ugh.
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#11
Targa seems much more suited for melee. It requires around 8k HP to be safe, while Scarlion requires only around 3k or something? Not very much as long as you keep your distance.

Also, no dispel to worry about.
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#12
sicnarf Wrote:Targa seems much more suited for melee.

Nobody is suited for that crappy boss. Goggleemoticon 8k with stun and rushing through people is not fun for anybody.
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#13
Targa:

[Image: Maple0551.jpg]




Scarlion:

[YOUTUBE]<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/dqne1xxvZ-g&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dqne1xxvZ-g&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>[/YOUTUBE]
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#14
and thats just his "beam". wait till you get to suffer the pedobear hug from hell
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#15
Scarlion still retains 7.8k touch + has crazy skull Goggleemoticon
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#16
No dispel means magicians have a better chance surviving. Not bad. I'm sure magicians were meant to fight these bosses. Well as least targa.
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#17
misc86 Wrote:I'm sure magicians were meant to fight these bosses. Well as least targa.

[COLOR="Green"]LOLOLOLOLOLOLOLOLOL. Glitter

That being said, Scarlion is fire weak and Targar is ice weak, so go nuts mages.[/COLOR]
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#18
misc86 Wrote:No dispel means magicians have a better chance surviving. Not bad. I'm sure magicians were meant to fight these bosses. Well as least targa.
Counter-> 1 Hour time limitRolleyes
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#19
Yup, Targa is the more dangerous one, giving that it moves around more than Scarlion does.
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#20
DualReaver Wrote:[COLOR="Green"]LOLOLOLOLOLOLOLOLOL. Glitter

That being said, Scarlion is fire weak and Targar is ice weak, so go nuts mages.[/COLOR]

*Paladins


You thinking mages are gonna get invited to boss runs... so cute.
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