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That lv 4 buff is from my assassin.
This honestly defeats the purpose of Cygnus characters for me...
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uhh is this normal in kMS?
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2009-10-11, 04:43 AM
I guess you mean the new blessing system. yea, that's normal. now the purpose of Cygnus is to overpower other characters.
2009-10-11, 06:30 AM
Yep, thats normal.
Highest level char gets BotS level equal to 10% of the 2nd highest character's level All other characters gets BotS level equal to 10% of your highest character's level. SO yeah, Cygnus is pretty much deemed useless unless you want to be OP at the beginning. I made a NW on Keyaki and already hitting 1k on hits before 2nd job advance..
2009-10-11, 08:57 AM
Yea it ruins the purpose of Cygnus, as been said ever since the system got changed into this in KMS (months). SEA also got this system, even though they started out with the same as ours. EMS though, got a mix of the new creation method and the old blessing. Lets hope we get that, it would be nice if my 120 non leeched breaker still had some purpose, hell knows making a lvl 140 adventurer would be almost as easy.
2009-10-11, 09:09 AM
TKWizard Wrote:Yep, thats normal. So if you have 2 level 200, always +20 attack?
2009-10-11, 10:17 AM
It doesn't really ruin the purpose of them. Slow levelers like me can actually hope to get to 120.
2009-10-11, 11:32 AM
ClawofBeta Wrote:It doesn't really ruin the purpose of them. Slow levelers like me can actually hope to get to 120. They mean in the sense that having 2 Lv. 200 Adventurers > 1 200 Adventurer + 1 120 KoC now. No sense in bothering to level a KoC when you can get a bigger boost from a higher leveled Adventurer.
2009-10-11, 12:43 PM
FrozNlite Wrote:They mean in the sense that having 2 Lv. 200 Adventurers > 1 200 Adventurer + 1 120 KoC now. No sense in bothering to level a KoC when you can get a bigger boost from a higher leveled Adventurer. If you have time to make 2 lv.200 adventurers you're not exactly the average player. EVen 130 twice takes a while if you don't leech. And Cygnus is definitely good for the average person either way. They level faster and they have an achievable endgame. For that matter, this change is good for anyone who doesn't want to spend $6 or whatever to get extra Cygnuses for all their characters, and then train them all to level 120.
2009-10-11, 01:38 PM
I hope for this change every patch, honestly.
I'd prolly play my sin to at least 70 or so with an extra 14 attack. Sure it defeats the point of the cygnus parent system thing, but eh, that doesn't bother me much...
2009-10-11, 02:05 PM
I haven't even made a Cygnus in GMS so I want this change also as I don't really want to make another one.
2009-10-11, 05:50 PM
Also, in KMS atleast, 120 isn't easy to reach. For us, it is still the most plausible way to get more blessing, unless you had enough time to make two 130+s, which would take forever because leech was killed and we don't have as good of training areas. Also, we still have the old EXP table.
2009-10-15, 10:49 AM
I always looked at this change in blessing system as something that helped cygnus. Finally people wont just look at cygnus as blessing mules and as another race of class you can enjoy.
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