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2009-03-06, 12:24 AM
(This post was last modified: 2009-03-06, 12:39 AM by Dusk.)
I went back and re-explored some of the other content in this new patch. I took a glance this morning, but I went back and decided to train at Nightshadows for a few minutes. Holy crap, a good training spot where Flamethrower is actually useful. Got 1.5% with a Warrior Elixir, which amounts to 10.5%/hr at 117. I bet if I could figure out a better way to take the map, it would be as good as Newties for 11x Outlaws who maxed FT.
General look of the map:
![[Image: maplestory2009030522371.png]](http://img6.imageshack.us/img6/9591/maplestory2009030522371.png)
You can see it's pretty mobby.
Biggest grip is that Nightshadows are Ice-immune, so instead of going nuts with the FT/Ice combo, you have to drop an FT as mob control and then Burst Fire at least once. Takes a bit of skill, what with FT's low range taking you dangerously close to whacking range. If you get within whacking range, you waste time and you'd be better off spamming Burst Fire. Once we get the KMS skill updates, this shouldn't be a problem.
I think I'll try it tomorrow with my 11x CB friend and an HS mule and report on the exp rate. It beats a lot of other training spots at the level, and while Newties may still be better, this is definitely a great spot during 2x. It'll probably be even better at 12x, and once I can 2-3 hit I probably won't need FT either.
Edit: Oh, I forgot to mention, pot cost is pretty low compared to Newties as well. And this gives you a lot of opportunities to get that GM 1h sword scroll.
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I would still prefer Newties. That's where Bishops  go.
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ItzTaylor Wrote:I would still prefer Newties. That's where Bishops go.
so you dont want to work for yourself?
play a different game.
i went here on a 142 hero w/ *almost* a 2hko (2 brandish + rush = almost always dead) and found about 5-6 badges in 20 minutes. the xp rate is crap for me compared to skele or keep gate cgs, but i found 19 badges total before this patch while actually hunting for them for several hours.
this is a great spot. but by the time you 2-3hko, it doesnt seem very mobby any more.
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Noob Question:
Why not use Blank Shot on Nightshadows? Can they not be stunned?
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2009-03-06, 01:29 AM
(This post was last modified: 2009-03-06, 01:50 AM by Dusk.)
Dyxanije Wrote:Noob Question:
Why not use Blank Shot on Nightshadows? Can they not be stunned?
Because Blank Shot is completely worthless except on the occasion that you want to snipe an unfreezable monster that would own you if it was unstunned, or if it would cast Weapon Cancel (Crimson Guardians and Goby Houses). Your Octopi and Gaviota can deal a significant amount of damage and are very useful in a small, clustered map like this. Both summons unstun.
If you want to make use of Blank Shot, you have to give up both summons. I'm not ready to do that until I can 2-hit, at which point I'd probably move on to Skeles, as pointed out by modular. Oh, and why bother stunning if I could kill that fast anyway?
Right now it takes me ~5 hits per Nightshadow, usually takes 3 actual Bursts when I mix in all the summon jazz and occasional FTs.
Edit:
OH, and another thing. Blank Shot stuns three, which is unhelpful against a mob of 6 Nightshadows. They're super slow anyway. Protip: Gunslingers suck. Outlaws are leaps and bounds better. Invisible shot, which was ironically a godsend in 2nd job, becomes entirely useless for both damage and mob control once you max Burst and get 7 Ice. Grenade was already useless but for very occasional luring, and Blank Shot just barely passes the "is this skill useful enough for me to keep it on my key settings?" test. It's going to go when I begin making room for 4th job.
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im not recomending the new windraider map for mauraders :\ the spawn overall is a lot weaker than lower ascent, which is kinda sad, I dont think any of them will be good for brawlers, even the CG room didnt seem to have as much as CWK Gate.
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Sn1perJohnE Wrote:im not recomending the new windraider map for mauraders :\ the spawn overall is a lot weaker than lower ascent, which is kinda sad, I dont think any of them will be good for brawlers, even the CG room didnt seem to have as much as CWK Gate.
You have to remember the driving force behind pure spawn maps were for easier medal collecting. At least thats what I think Nexon said.
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even if they didnt say it, that does seem to be whats up. Still kinda disappointing, i was hoping the windraider one would have been set up and spawning good to replace lower ascent.
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I wish they would have changed the layout a bit (kind of the like the 1st gaurdians map) and added more spawn. The maps aren't really that mobby
Why does Nexon like to make all kindsa platforms?
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Sn1perJohnE Wrote:even if they didnt say it, that does seem to be whats up. Still kinda disappointing, i was hoping the windraider one would have been set up and spawning good to replace lower ascent.
Replacing lower ascent isn't necessary, but more of them are. At the very least, just take out the stormbreakers because they're a pain in the ass for most players who train there.
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modular Wrote:so you dont want to work for yourself?
play a different game.
i went here on a 142 hero w/ *almost* a 2hko (2 brandish + rush = almost always dead) and found about 5-6 badges in 20 minutes. the xp rate is crap for me compared to skele or keep gate cgs, but i found 19 badges total before this patch while actually hunting for them for several hours.
this is a great spot. but by the time you 2-3hko, it doesnt seem very mobby any more.
You should play a different game since you fail at this one and don't know training w/ Bishops is better exp then soloing.
They made the party feature for a reason.
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ItzTaylor Wrote:You should play a different game since you fail at this one and don't know training w/ Bishops is better exp then soloing.
They made the party feature for a reason.
Well, they didn't make Genesis because they intended everyone to follow a Bishop around.
In any case, some of us are stupid enough to believe that third job is more than just an obstacle to fourth job, and would prefer to train ourselves once in a while. I don't care that Newties has Bishops; I like this change of scenery.
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Dusk Wrote:Well, they didn't make Genesis because they intended everyone to follow a Bishop around. Rather, they probably wanted Bishops not to have to follow everyone else around. Unfortunately...
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Spawn is improved massively when 2 people are in the map, I was getting 8-9 spawning on the top while I cleared the bottom cause some other Hermit came in to watch.
Though as 8x I kill a little slower than a 11x would.
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Dusk Wrote:Well, they didn't make Genesis because they intended everyone to follow a Bishop around.
In any case, some of us are stupid enough to believe that third job is more than just an obstacle to fourth job, and would prefer to train ourselves once in a while. I don't care that Newties has Bishops; I like this change of scenery.
I don't care, go for it, knock yourself out. Just because you don't like the way I train, doesn't mean you have the right to bomb me and tell me to play a different game(Aimed toward modular). If you don't like the fact I like grinding and getting EXP faster, then hop off my python and worry about your own character. Cause honestly, I don't give a pomegranate where you train. I was talking about myself, not you. Hop off.
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Stereo Wrote:Spawn is improved massively when 2 people are in the map, I was getting 8-9 spawning on the top while I cleared the bottom cause some other Hermit came in to watch.
Though as 8x I kill a little slower than a 11x would.
Just watching increases the spawn that much? I wonder how fast killing would be.
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Number of people in Map changes Spawn Number since when? :f6:
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ItzTaylor Wrote:Number of people in Map changes Spawn Number since when? :f6:
Since forever...
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ItzTaylor Wrote:Number of people in Map changes Spawn Number since when? :f6:
Dynamic Spawn Maps, might be worth it with other people in the map now
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Stereo Wrote:Spawn is improved massively when 2 people are in the map, I was getting 8-9 spawning on the top while I cleared the bottom cause some other Hermit came in to watch.
Though as 8x I kill a little slower than a 11x would.
If that's the case, has anybody timed a top/bottom split/party?
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