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gMS's Demolition is different?
#1
After watching the video of SeiiShiko, I noticed that after he used Demolition, the 8 hits would come out all at once. Then I watched a kMS (i think) video, and the hits would come out one after another. So, I was wondering is it different in gMS or was he just lagging?
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#2
D3ath Wrote:After watching the video of SeiiShiko, I noticed that after he used Demolition, the 8 hits would come out all at once. Then I watched a kMS (i think) video, and the hits would come out one after another. So, I was wondering is it different in gMS or was he just lagging?
No it's just one of the many examples why Nexon America fails in programming a good game.

Nexon America doesn't care about game quality, they only care about how much money they can earn with publishing shiet...

Don't expect of them to fix it btw... They don't have the slightest idea how to fix this... :')
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#3
Devil Wrote:No it's just one of the many examples why Nexon America fails in programming a good game.

Nexon America doesn't care about game quality, they only care about how much money they can earn with publishing shiet...

Don't expect of them to fix it btw... They don't have the slightest idea how to fix this... :')

Did you even look into it before you posted?

I watched that video and this one and I didn't notice any difference. Besides, SeiiShiko's video was not recorded by himself, so if there is any difference, it's probably just lag or video effect.
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#4
Exactly what he ^ said. When another person is looking at a fourth job Brawler using Demolition, it looks like the skill isn't executed until after the transform sprite returns to its normal position. However, when the person using the skill is looking at the animation, he sees it coming out while he's 'invisible.' Thus, it's simple to conclude that someone else was recording Seiishiko, not himself.
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#5
D3ath Wrote:After watching the video of SeiiShiko, I noticed that after he used Demolition, the 8 hits would come out all at once. Then I watched a kMS (i think) video, and the hits would come out one after another. So, I was wondering is it different in gMS or was he just lagging?

which kms video you watch? cuz there's a chance of it being a kMST one (they recently had a bunch of fixes in skills)
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#6
Devil Wrote:No it's just one of the many examples why Nexon America fails in programming a good game.

Nexon America doesn't care about game quality, they only care about how much money they can earn with publishing shiet...

Don't expect of them to fix it btw... They don't have the slightest idea how to fix this... :')

Rolleyes I love how people just jump to blame Nexon for everything.


It's just a perspective thing. SeiiShiko can see the hits executed normally. Other people don't see the hits until the attacker returns to its normal position. If you watch that video carefully, you'll see that SeiiShiko isn't the person filming.

A similar skill would be Hurricane where the Bowmaster can see the multiple arrows being fired. The skill appears to be much slower when other people are watching though. This is done to reduce lag.

Shinryuji Wrote:which kms video you watch? cuz there's a chance of it being a kMST one (they recently had a bunch of fixes in skills)

Demolition wasn't changed as far as I know.
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#7
It was because he wasn't the one recording.
Perfect example is Genesis. The Bishop using it sees all of the rays, and anyone else sees just the ones that hit monsters.
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#8
It's speeded up also
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#9
Are you guys retarded? Nexon didn't do pomegranate. It's just lag.
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#10
It's lag, because:

Rei Wrote:It was because he wasn't the one recording.
Perfect example is Genesis. The Bishop using it sees all of the rays, and anyone else sees just the ones that hit monsters.

I can attest to that, since I noticed in videos that a Bishop casting Genesis would show more rays than the player would see. Also, another example is that Hurricane from a Bowmaster looks really slow, when it's really fast (Would look ~1/2-1/3 the speed of how it looks on the player's screen).
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#11
I'm not quite sure if this is the reason, but at some point in KMS or KMST, Demolition became faster than before. It was supposed to be a bug, so it's possible the fixed version of Demolition was released in gMS.

If you could post the link to this KMS video, and look at the date, we could figure out what happened.


Edit- Apparently, it was a KMS main server patch. Demolition's delay bug was fixed on 12/9/2008.
Quote:알려드립니다.



메이플스토리 클라이언트 버전 1.2.66이 릴리즈 되었습니다.

이번 패치에서는 다음과 같은 사항이 수정, 추가되었습니다.



<게임 관련>

1. 시그너스 영상이 추가 되었습니다.

- 게임 접속 시 1회 영상이 플레이 됩니다.

- 영상을 끝까지 플레이하지 않았을 경우 다음 접속 시 다시 플레이 됩니다.



2. 데몰리션 사용 시 딜레이가 발생하던 버그가 수정되었습니다.
2. The delay bug when using Demolition was fixed.


<캐시 관련>

1. 카르마의 가위의 판매가 다시 시작되었습니다
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#12
So Demolition is actually slower than it's supposed to be, or only for viewers?
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#13
its delay

maple story got it alot

the best way to check it is get 2 computers next to eachother and use a skill and watch howmuch time it takes before u see it at the other comp.

when ur buc urself u just get 1 animation 1 hit * 8 instaid of 8 animations and then 8 hits
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#14
Suprised it works like that for demo and barrage though. SB, strafe, TT, etc doesn't act like this.
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#15
I think it's better like this though.
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