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Why is everyone worried about unlimited?
#81
Curtiss Wrote:I agree that it has some validity, but as Unlimited also brings about the increased chance for epic and unique equips to drop along with additional potentials it's still worrying that they'll make it back to the bosses much faster than anyone else, again possibly barring some very powerful parties being formed. This is especially true as most bosses have had their HP roughly doubled and Arkarium now actually drops Dominator Pendants at a low rate which I'm sure would be pretty tempting.

Discussing this with me is fruitless, I was simply clarifying what he brokenly tried to say, I don't keep track with stuff like this as I don't have no intention of returning to a broken game.
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#82
KhainiWest Wrote:Discussing this with me is fruitless, I was simply clarifying what he brokenly tried to say, I don't keep track with stuff like this as I don't have no intention of returning to a broken game.

Likewise, I'm just pointing out that even with clarification the comment was still confusing given how things are currently. I agree though, regardless of whether this is fixed the game still is broken in many aspects and I may well be within the semi-quitting territory by now.
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#83
Curtiss Wrote:To summarize why people think so:

1) Boss HP got boosted by a lot and characteristics of the bosses also got changed. The MAJOR hindrance though is that bosses like Cygnus got boosted to approximately 62 billion HP, her expedition was deleted so you can only bring in 6 members, you have to fight her along with her Knights and her Dark Genesis now deals % damage. Possibly the only positive part of this is that she doesn't auto-heal any more but good luck taking her down with that many members when the time limit was cut down to 30 minutes.

Additionally, defeating the V2 KoCs now counts as a clear but until you can finish off Cygnus you might want to just loot these gear since they count as Boss equipment. I'm not clear yet on how good this is but the sum of the boosts should help people who haven't had Empress gear until then.

(Did I mention they did the same 30 minutes thing for Von Leon, Pink Bean and Chaos Pink Bean and their HP was increased?)

Among other things too Arkarium's snakes are no longer physical immune but their defence has been raised. The big issue now though is that there's now a death count and we all know how that goes in Arkarium. Tongue


2) PDR formula was adjusted so it's multiplicative instead of additive. This is a pretty horrible change for everyone that has small amounts of PDR that add up especially since your 100% PDR would no longer be 100% but some diminished value depending on how yours stacked up previously.

3) Your gear is not necessarily rendered obsolete by Additional Options, but you now have the unpleasant choice of flaming it and rendering it completely untradeable after some time or pressing on. Now, though I'm not a fan of AOs I will argue that those of you who already have high ranges should be good to go at least until you find that you really can't beat the boss since you're likely using level 140 gear and flames for those will be difficult to come by initially, while level 150 flames would likely come from Marvel since it's nearly non-existent.

We aren't getting Additional Options. As far as boss stats and PDR and etc, we aren't getting exactly what KMS got. It's going to be quite a bit different, but I can't share any details on specifics. Wink
Retired as of 2013-07-03
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#84
Girasol Wrote:We aren't getting Additional Options. As far as boss stats and PDR and etc, we aren't getting exactly what KMS got. It's going to be quite a bit different, but I can't share any details on specifics. Wink

This has me more worried than anything now. Will just have to wait and see I guess...

inb4 it's NX related. Again. As long as it doesn't bomb as awfully as nebulites have.
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#85
Girasol Wrote:We aren't getting Additional Options. As far as boss stats and PDR and etc, we aren't getting exactly what KMS got. It's going to be quite a bit different, but I can't share any details on specifics. Wink

I dunno if I am happy about that, or not. Of course, what might be a nice alternative is to turn all these things into nebulite options and overhaul the nebulite system into a truly usable version.

I do find it odd that we wouldn't be getting Additional Options since we already have them in-game in Root Abyss.
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#86
Girasol Wrote:We aren't getting Additional Options. As far as boss stats and PDR and etc, we aren't getting exactly what KMS got. It's going to be quite a bit different, but I can't share any details on specifics. Wink

I was hoping GMS would do it differently! Please please please please no scissor limit on transferring equips, if you change one thing, please let that be it...
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#87
Girasol Wrote:We aren't getting Additional Options. As far as boss stats and PDR and etc, we aren't getting exactly what KMS got. It's going to be quite a bit different, but I can't share any details on specifics. Wink

Ohhh snap! Well, this is going to be interesting. Guessing we won't be getting the nerf to Stronghold mobs either? (I read something somewhere about one of the mobs getting their exp chopped in half)
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#88
Girasol Wrote:We aren't getting Additional Options. As far as boss stats and PDR and etc, we aren't getting exactly what KMS got. It's going to be quite a bit different, but I can't share any details on specifics. Wink

Number one: GIRASOL QUOTED ME I FEEL LIKE I ACCOMPLISHED SOMETHING.

Number two, which is my actual thought on this: I don't know what to feel about this considering that MapleSEA is 90% likely to get what GMS gets as a global release. I hadn't even considered this a possibility despite how releases haven't been following KMS strictly as of late because changing something this big seems almost phenomenal and I had thought that the decline in people playing KMS had more to do with the lack of content than dissatisfaction with these changes.
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#89
the bit about "not getting additional options" has me slightly worried... If it's more NX related business, I'll be pretty disappointed, not going to lie.

The only NX change i'd like to see to AO would be a "reset scissor count to 10" item. that would be perfect [MENTION=10355]Girasol[/MENTION]; pleeaaaaaassseeee
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#90
Girasol Wrote:We aren't getting Additional Options. As far as boss stats and PDR and etc, we aren't getting exactly what KMS got. It's going to be quite a bit different, but I can't share any details on specifics. Wink

Sounds very intriguing~

I'm conditionally excited, since additional options would kill my equips, since I don't use anything but tradeable equips, minus my Empress weapons.

What of miraculous enhancements?
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#91
I'm more interested in how the boss changes will play out.
Probably going to get a different version of Xenon, too.

what if we get a different damage cap
different meso cap?

oh god everything I know is a lie ;___;
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#92
god can they stop trying to change classes for the better, they only make them worse and spammier.
Outside of that, it sounds interesting. I personally don't like the PDR changes since it pretty much renders you unable to get anything near 100% PDR, so I definitely hope those will be changed less or not at all.
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#93
Marksman Bryan Wrote:I'm more interested in how the boss changes will play out.
Probably going to get a different version of Xenon, too.

what if we get a different damage cap
different meso cap?

oh god everything I know is a lie ;___;

I am going to be camping Southperry and Basil the moment Unlimited is out at GMS just to get the scoop on everything. Though we don't know yet how much was changed and whether it'll be for the better I am strangely excited!
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#94
Sometimes, I feel like Nexon NA goes out of there way to change things because they hate me, since I spend like all my free time trying to research and report new things from other versions, but that's ridiculous because I'm nothing special.

I greatly enjoy the prospect of different content though, because one, playing Maple can get boring when I go out of my way to spoil future updates for myself, though most of the time, like with Evo World, I just annoy my friends by talking about how excited I am for it and I go out of my way to hype it up because it's content that I greatly enjoy, and two, I would greatly like to see more differences between versions other than like, language and a few exclusive classes or maps. It'd be nice if classes were different between versions as well, if I remember correctly, when I was playing WonderKing, the global, Japanese, and Korean versions all had different skills and builds for their classes, more stuff like the Luminous Dark/Light system change, except not that, that was kind of terrible, in that I preferred the Korean version better, but since I don't really play Luminous it doesn't really affect me, though it'd be interesting.
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#95
Mazz Wrote:I was hoping GMS would do it differently! Please please please please no scissor limit on transferring equips, if you change one thing, please let that be it...

No, no scissor limits. The scissor limits come if an item had the Flame of Reincarnation used on it, which added Additional Options to a pre-existing item. Since we are not getting Additional Options, we are not getting Flame of Reincarnation, and thus, no scissor limits. Tongue

Declaimed Wrote:Ohhh snap! Well, this is going to be interesting. Guessing we won't be getting the nerf to Stronghold mobs either? (I read something somewhere about one of the mobs getting their exp chopped in half)

No EXP nerfs to Stronghold to my knowledge. If we get any EXP changes, it will be new to GMS, not a copy/paste from KMS.

Heero Wrote:the bit about "not getting additional options" has me slightly worried... If it's more NX related business, I'll be pretty disappointed, not going to lie.

We are not putting in any new systems in place of Additional Options.

Curtiss Wrote:Number two, which is my actual thought on this: I don't know what to feel about this considering that MapleSEA is 90% likely to get what GMS gets as a global release. I hadn't even considered this a possibility despite how releases haven't been following KMS strictly as of late because changing something this big seems almost phenomenal and I had thought that the decline in people playing KMS had more to do with the lack of content than dissatisfaction with these changes.

I have no idea if MapleSEA will copy us or stick with KMS. I assume they'll see how it plays out for us. Tongue They do what they want, yo.
Retired as of 2013-07-03
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#96
Oh? So Fafnirs won't be as great as they were (30% Boss innate) or will they? MYSTERIOUS.
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#97
MetaSeraphim Wrote:Only if you're level 195 and you put a point in the DI hyper skill!

You mean level 195 or above? You didn't really have to specify the level though. Saying "the DI hyper skill" would've been enough.

Girasol Wrote:We aren't getting Additional Options. As far as boss stats and PDR and etc, we aren't getting exactly what KMS got. It's going to be quite a bit different, but I can't share any details on specifics. Wink

Wow, what a surprise! How interesting. Did not even consider the possibility of this. As for whether different good or different bad, this sounds like something we would like to have; the boss stats and PDR ignore changes were both things that kind of 'nerfed' most of the players... and it's pretty hard imagining GMS taking it to the next level.
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#98
Chilly Wrote:Oh? So Fafnirs won't be as great as they were (30% Boss innate) or will they? MYSTERIOUS.

THIS WILL BE A MAGICAL JOURNEY WE EMBARK ON TOGETHER!
Retired as of 2013-07-03
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#99
[MENTION=10355]Girasol[/MENTION]; Based on the pattern that we've seen so far for Root Abyss and the other changes my bet is that MapleSEA is surprisingly (Lol) getting part 1 of Unlimited sooner than expected because KMS wants to get certain content out sooner for more testing and feedback, which is good as a great deal of the things they do become unfavourable outside of Korea due to constraints; Hot Time would be a prime example of this at GMS.

Also, I just want to commend you for telling us this and it means a lot to me because Asiasoft does absolutely nuts to inform us of upcoming changes and this has resulted in some players getting screwed over. Whether it's simply because NexonNA is better managed or not, you really are the best. Blush
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Everything we get these days is different than what KMS got. I'm not sure if that's a good thing or a bad. But at least it makes patches more interesting i guess.
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