2012-08-27, 08:16 PM
Shidoshi Wrote:I'm no expert on Wizzies, but from what I've heard in my recent times on the wizard forum the current working builds are crit based Archon, perma-freeze Critical Mass with either Meteor or Energy Twister and kite Blizz + Hydra.
Meteor is pretty bad vs anything that moves in my opinion, i.e. monsters. Wicked Wind needs like 40% Critical Rate and 20+ AP on Crit to work efficiently now in Act 3, otherwise, I'd recommend Blizzard Hydra. The monster types in Act 3 just don't allow a lot of wiggle room for down time from Frost Nova on such a low damage build. Give them one second unfrozen and they'll cast some environmental, or shield, or teleport, or blood star, or just fukcing runs away, etc and it's just a huge pain to get started again. That being said, if you have the AP regen, you could take both Wicked Wind and a Meteor rune to generate more DPS and have some better upkeep once Wicked Wind gets started. It's an interesting approach that I enjoy, where most Wizards take Explosive Blast as their DPS which in my opinion is too limited in range, though the damage is great with no cast time cost. Meteor lets you overcome physical obstacles that Wicked Wind likes to get blocked by, and has some nice damage to it now. It's a good AP dump and helps your upkeep with a better proc rate, but getting it started is pretty difficult since it takes so long to land and the dot only lasts 3 seconds, which is why I start with Wicked Wind.
http://us.battle.net/d3/en/calculator/wi...Zfg!YccbaY
I've been experimenting with Liquefy, and it's nice to have the extra duration available. Comet is a good rune to take too since it does more DPS and has a slow to it. I've been taking Meteor to dump AP though since I still regen it at a decent rate with packs, so Star Pact isn't too useful to me, but it's a decent choice if you want to guarantee upkeep after starting with Wicked Wind. Venom Hydra is good for added DPS, but anything could go there, and Hydras are kind of finnicky with me when I try to place them while attacking. I've never taken an escape with a CM build though since I've always found it counterproductive to have Teleport when things are locked down so easily, and Mirror Images moves you so you might lose your lockdown. Slow Time is decent for added DPS, whether it be Time Warp or Stretch Time (especially in a party).
My personal build has been stacking life regen, and I'm nearly 2k/s with Templar and Galvanizing.
I think Archon builds have a very high DPS requirement to be able to lazer everything fast enough.
EDIT: I just tried Storm Chaser, and holy pineapple what. It has a 50% Proc per tick. This has to be a bug. Every other Energy Twister rune has 12.5%, like the patch notes said.
Disregard my whole post and use Storm Chaser before they nerf it.

