2012-07-12, 03:43 PM
Dusk Wrote:Because there is collaboration between teams and their RPG design philosophy is consistent between those teams. Both games are largely about obtaining gear, and they want gear to actually matter. Moreover, they want to maximize diversity in the way players approach the game and make decisions about gearing and skill selecrion (obviously, they're not there yet). This is why Mists's talent/glyph system is derivative of Diablo 3's skill system. They've found something that works, and they might as well keep their games consistent and up to date.
You're taking a quote out of context, by the way. When Bashiok stated that D3 was not WoW, he was talking about their update release cycle. D3 doesn't have a team working on content patches with new artwork, zones, and bosses to fight, and they can't approach the endgame in the same way (release new content every couple of months, wait for people to beat it and get bored, nerf and release next content). They have to be smarter about making the existing content remain replayable and interesting. Borrowing certain working game mechanics was never mentioned.
the problem is borrowed mechanics that dont fit the genre
for instance, ARPGs shouldnt have enrage timers. its completely contradictory to the point of the game... farming phat lootz efficiently. if you wanna waste 20 mins on 1 elite pack because you suck ass at dps but have mad skillz at the 5 D's (dodge duck dip dive dodge)... whats wrong with that?? sure you could 1 shot pomegranate 2 acts earlier but kiting is damn challenging in this game with all the bullshit unavoidable damage and cc. why is blizzard telling you you cant? whats it gain them?
in wow, you either find a better party, get better gear, or wait 2 months because itll get nerfed. theres no waiting in diablo. the whole game is here. and while there are similarities in the first 2 options... the ultimate one that makes every bit of content accessible to all doesnt exist. so diablo must have a different approach for key aspects, and be extremely careful as to which mechanics they borrow so the game doesnt become big brother when its supposed to be about you and how you like to play.

