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Game (Not Class) Revamp Suggestions/Ideas.
#30
Aggravate Wrote:About D-Khans, they did drop from RGTS (albeit, a extremely low rate), but Nexon still hasn't acknowledged that they removed the entrance teleport/portal to Neo City's Year 2227.
Proof besides a hacker's SS?

But how to fix maple without completely redoing the code and using everything in game

I. Change the way the DMG cap works instead of a flat 1mil, change it dependent on ur HPS/class such as
Mercedes hits 1m/second (They have great survivability but offer little to the party but DPS)
BM/MM hit 800k/second (Less then Merc but they provide SE for the party)


II. Remove potential system, it is just too OP having equips with 200+stats from it or a weapon that doubles your dmg this shouldn't be in the game. I do like the socket system, one line only but they also need to come up with unigue and different bonuses like atk speed, dodge chance, ect ect

III. Redo how you find gear, currently when you are lving and you want a new weapon, you need to alt tab out of maple and google/hiddenstreet for drop tables. Make it easier to see ingame what drops your gear/change the drop tables to be smart and only drop gear for your class.

IV.
Slow down leveling, whenever they come out with a new class people hit lv 200 within 5days the game just flies by too easily, if they slow down lving to a correct pace it will feel more like a world with reason to explore/quest.

V. Change/Adjust bosses, There needs to be more daily soloable bosses like Pap acrossed all levels bosses that have no real danger of dying unless you do something stupid but they only drop common gear/a lot of pots/give above average exp.

Give bosses that are free spawn more of a purpose, with quests to kill them, the reward can be something to be helpful in the coming levels like a weapon that is 10 atk above average but nowhere near endgame, or even use the ECT to forge/upgrade weapons.

Every endgame boss is only 1v1 leaving any class that excels in mobbing no purpose.

Make bishops useful at bosses again by making bosses buff up their dmg (pre-bb Red Nirg)

Change bosses like Empress/CPB to be multiple stage fights that have unique requirements
Phase 1 A timed DPS portion, but the boss is trying to annoy the players by transforming them/status conditions ect ect
Phase 2 The Boss starts going beserk spamming attacks so only high hp/HP washed can fight it during this
Phase 3 Another Timed portion but with a decent amount of wiggle room, but the boss is attacking you with dodgeable moves by either going out of range/jumping over.

Boss drops also need to be changed, spending time attempting/trying and failing/spending money on wheels and only a few people get a super awesome item? Keep the good drops but also make it like PQ's where the ect is used to trade in for awesome stuff and every1 in the room gets one.

Make a PQ/Boss like CWK where the bosses aren't the hardest part but getting to them/the requirements are.

VI.
Right now, people only use gear with the most stats, need to make it situational on the area you are
training/the boss you are facing, think of Pre-potential HTP and MoN, MoN was better but if you needed the 22 stats you used a HTP, but make it with HP/Dodge/Ect

VII. Make guilds have a purpose, currently they are only a second buddylist. Bring back Guild PQ but make it like dojo where the fastest get something super amazing for the whole guild. Make it so doing 1 PQ gives you X00 guild points and when you finally have some stupidly high amount of GP you get a super awesome equip, I can expand on this more but it way too much.
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Game (Not Class) Revamp Suggestions/Ideas. - by yo72 - 2012-06-22, 04:49 PM

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