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Game (Not Class) Revamp Suggestions/Ideas.
#12
Daakun Wrote:I agree on the potion cooldown thing, but that alone would never work, especially against bosses.
The goal on squishies is simply having enough HP to survive unavoidable attacks, with global pot cooldown and no other adjustments half the classes in the game would lose all ability to survive bosses.

Also, bishops don't need even MORE nerfing, a good number of their skills already have "decent" versions. >_>

Or simply remove unavoidable attacks. Make it so bosses require you to actually move,lower their HP, but increase ACTUAL difficulty. Maple is capable of doing this,it's a matter of them wanting to do this. hit detection isn't that bad, CWKPQ proved that, for example with Zakum make it so that the platforms only can be stood on for a set limit of time before they dissapear and respawn, then add an attack that hits everyone on the ground,then the next platform,then the next, then the last one , same attack 5 times with two second intervals. that way you'd have to make your way up to avoid dying on a squishy class, since warriors (Usualy) have less mobility they'd be able to take lets say 3 of the 5 hits, so they wouldn't have to dodge them all, meanwhile other would lose 60-90% of hp from just one hit like that.
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Game (Not Class) Revamp Suggestions/Ideas. - by Promothian - 2012-06-14, 04:17 PM

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