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Game (Not Class) Revamp Suggestions/Ideas.
#1
I see alot of complaining (Especially on Southperry) about Nexon's constant addition of new classes and constant/endless revamping. but I don't think adding classes is a problem. I think the way the game itself is layed out is the problem. people shouldn't be begging for content. by now it should already be there. what I think needs a revamp is the way that MapleStory itself is layed out.

The way that Maple is now is nothing more than an endless grind and there isn't much else in the way of content. I don't think PQs in the typical sense alleviate this

[COLOR="#800000"]And that's what this thread is About, Suggest revamps for existing content as opposed to classes or additions to the game.
[/COLOR]

My suggestions are as followed.
Megaman X/ZX styled areas/instances.
Group Instances (Megaman X styled) Start from the left, make your way right, having obstacles and paths that only certain classes can go through/get around,levers in certain spots to allow the rest of the party to follow. mobs only certain classes can hit/kill/stun.
depending on your armor type (Thief,Warrior,etc) the mobs inflict different amounts of damage on you. that way Warriors are tanks,Mages are Glass cannons ,etc. Make Certain Classes be limited in the damage they can do to certain mobs (In exchange for a warrior to be able to take 10 hits their damage gets cut by 75%) , on the boss make it so parts of the body can only recieve damage from certain job types (Mage,Pirate,etc. To clarify not specific jobs (phantom,evan,BaM) )
revamp the layout for Areas like Leafre, make more puzzles/Puzzle quests, requiring you to move or hit certain objects inorder to progress ( as opposed to have 95% of maps open by default ) , Bring back Hidden Streets (No Indicator of a hidden door at all) Within them have certain unique shops,quests, dungeons ,mobs. Make a limit to entering them per day and make it so lets say you enter a HS in Ludi, it'll take you to one of 5 Ludi Hidden Streets.
for Ludi you'd have a total 20 Hidden Streets and there would be four different areas , if you're in one quarter of ludi and enter a HS you'd be sent to one of that quarters 5 HS.

Give mounts a purpose, Make certain areas accessable only with a mount, Make it so a mount's speed is added to whatever your speed is.
When doing a Solo Instance make it so your job's skillset determines the path you take, allowing you to recieve specific items from that path (preferably items that only other classes can use (Promoting trade) )
Give people a real purpose to be OP. have mobs scale according to your damage, if you hit harder they can take more hits but also give more exp accordingly.
Also Make it so that the faster a boss is killed, the more drops it gives, encoraging people to fight in groups as opposed to soloing.
Solo = less drops but it's all yours.
Group = Free for All/Whatever method your group decides but more drops = higher chance of getting what you want.
These are just a few things I think should be revamped.

Mind you, these are just my Ideas and as such they can be flawed/misinterpreted.
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Game (Not Class) Revamp Suggestions/Ideas. - by Promothian - 2012-06-13, 02:59 PM

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