2012-06-12, 09:55 PM
Pirate Hero, Thief Resistance, third Adventurer Archer.
That's it.
After that, I would prefer they do something like, say, revamp the game to have quest based leveling from 1 all the way to 200, then try to design some level 200 content other than bosses that are only "hard" because you need to spend hundreds to be able to do the damage to kill them in time, and because they have that damned damage reflect thing that gets you because you can't see them cast it behind all the numbers and attack animations because there's 10+ people blasting them.
You know. Something that would make the game interesting to play beyond that twisted part of my soul that keeps pulling me back to the game whenever a new class comes out.
That's it.
After that, I would prefer they do something like, say, revamp the game to have quest based leveling from 1 all the way to 200, then try to design some level 200 content other than bosses that are only "hard" because you need to spend hundreds to be able to do the damage to kill them in time, and because they have that damned damage reflect thing that gets you because you can't see them cast it behind all the numbers and attack animations because there's 10+ people blasting them.
You know. Something that would make the game interesting to play beyond that twisted part of my soul that keeps pulling me back to the game whenever a new class comes out.

