2012-06-05, 01:08 AM
Sephie Wrote:I want Crimsonwood to be a lvl180-lvl200 party play zone.
The keep is laid out in such a way that it's a PERFECT place to hang out.
-Huge lobby
-4 different doors to 4 different mobs
-CWKPQ 1 door away
-Incrediawesome BGM
Create a VIP taxi and put a vendor there and I'll probably never leave.
Imagine the Storm Knights, Firebrands, etc doing 10k+ damage with their spells, dropping awesome CWK loot, and giving massive experience. You can pick and choose which rooms you want to go which brings a nice variety.
do want
Sephie Wrote:They can also bring the Twisted Masters as an area boss for each room and make them so broken that it takes an entire server inside their room to bring it down. Like, looking back at the Empresses that spawned at the Victoria Island towns brought an interesting unification in the server that was frustrating (lol @ Shinku) but also worth taking up.
DO NOT WANT, DAT REFLECT, FFFFFFF-
i DO like the idea of a significantly harder boss taking the place though, say every hour or so, and you can either "seal it" like the old anti-botters in case you couldn't kill it on your own and wanted to train, or fight it, and it gives a BOX to anyone in the fight (think ani) so that the hackers with shetton duped gear can't just farm them on every channel.
(btw, there were 3 empresses summoned in the haunted mansion lobby staircase, HILARIOUS fight let me tell you)
Sephie Wrote:Also, I want Crimson Guardians to be the most broken mobs in the game: they seal/blind as usual but will now have 1/1, seduce, dispel,WDEF/MDEF up, poison, millions and millions of HP, etc etc etc. This will give people an incentive to use their entire arsenal of skills like Magic Crash, Dispel, party shields, Hero's Will, portals, Auras, and generally lots of party play. As it is now, it's SPAM ATTACK, POT, REPEAT for every single party play zone and its BORING. Make the rewards so enticing that people will want to train there all-day, all-night despite the steep difficulty and having to actually pay attention to something other than big numbers and your HP bar.
oh god, no seduce or 1/1, pick one and roll with just that one, make them have some sort of super KB attack instead, that you have to jump to avoid, a monster that hits your HP by percentages would be awesome though
exp would have to be pretty intense though, because remember when stronghold came out and people would rather not step there because they'd die in two hits and had to actually pay attention? yea...
Sephie Wrote:And since they drop Emblems, it gives the CWK exchange quest a better use: so instead of farming for gear, you can also try farming for untradeable emblems that you can exchange to get some unique, untradeable items. Even if it's all decorative like a useless Title, decent medal, iTCG gear, or nice looking gear, it's still better than getting pots and mesos from the old icky exchange quest.
BLARGHHHH Nexon make my dream a reality ;_;
do want
it would be pretty cool that there were several different sets with the same effect, imagine the alien set, crimsonwood set/past set, and empress set giving the same stats? would certainly diversify the game, or make crimsonwood/aliens a set for accesories

