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More of a Game Graphics than a mechanics question
#4
I initially thought it was more of a fail on the part of Photoshop's image interpolation algorithm (because it also consistently messes up 90 degree to 180 degree rotations on sprite work when it has no excuse to).

However, I have another question: what about just 45 degree to 90 degree rotations? Maplestory weapon sprites I've looked at so far are mostly at 90 degree (or multiples), 45 degrees (or multiples) (with the exception of 1h sword ones, which have alternate 'side view' sprites). Also there're the odd standing animations with something like 120 and 140 degrees. Considering just these three positions however, would it be possible to build a 90 to 45 or 180 to 45 degree algorithm?

And what about somersault kick? I always wondered how they rotated your sprite when doing that skill.

Also I have doubts as to whether they actually use vector graphics, vector graphics tend to become anti-aliased (but retain high quality) when zoomed out of. MapleStory sprites almost always have consistently black lines with little to no sign of anti aliasing (with the exception of the colors inside).
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More of a Game Graphics than a mechanics question - by Haseo - 2012-06-02, 06:04 AM

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