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The timing sequence for Damage Reflect for Empress Cygnus.
#22
ShinkuDragon Wrote:and from what i got from hurricane (it was only one instance though) low-HP classes can't kill people with high HP (say the mercedes and me are in a party, the merc does 2 shots of hurricane, both get reflected, one would hit her, the other one would not get reflected)
I don't think this is the case. Ref damage always seems to be fixed values, at least not based on the attacker's hp.

Stereo Wrote:If I'm reading that right, a non-attacking Bishop with the most HP in the party could just resurrect everybody and never die from DR?
ShinkuDragon Wrote:correct, assumming everyone dies clumped together.
And assuming there aren't enough "hits" left in the dr activation to get to the bishop. Even if a bishop is built for pure HP, it'll be nigh impossible getting to 50k. Ref hits straight through magic guard and goes right for hp.

You have to remember they only get about 10 hp per AP point. so all your base AP into HP is still only 10k base hp. Warriors are almost certainly going to exceed whatever you end up with, so even the idea of making them last in line to be hit by dr is probably infeasible.

Stereo Wrote:What's the minimal int/matk for Heal to be useful? I could probably stand to reset my Bishop's AP and dump most of it into HP now, it's 170 anyway, doesn't need more than the current over 20k HB-less MP.
I don't know if we could come up with a hard and fast minimum. It seems to be a fairly linear relationship with damage range. If you want to heal more than 2k to the whole party, you need a significant amount of int/matk. Also, despite all my bishop's hp, the limit on my survival is my max mp, so don't discount that. Unless you're really going hardcore and plan on cubing for %hp in addition to adding AP to hp. If you just go mgless to empress thats an option... but not a particularly tantalizing one - having to heal after every hit isn't practical during zombify. Or during the horribly long stuns several enemies inflict.


Lastly, the solution to the bind hitting dr problem is to swap the order. Instead of binding before you crash, crash before you bind. Crash isn't an attack so it can't trigger dr.
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The timing sequence for Damage Reflect for Empress Cygnus. - by Exidous - 2012-05-27, 01:40 AM

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