2012-05-21, 01:12 PM
Mazz Wrote:I'm 42 as of just now, I've been doing it with 2 other people (a 48 Demon Hunter and a 42 Witch Doctor). Belial was horrible >_< I added you, my tag is Mazz#1584! Any build help would be great, I've been rotating everything so I don't really have one set that I've been using. Hopefully by the time I get to level 50 or so I'll be doing a little better, I'm not hugely concerned about the low damage because if I'm with other people I can use Cyclone to drag things toward me and then dodge/tank them and heal myself and whoever I'm partied with, but that only works well if I can actually stay alive. xD
Anyone else is free to add me too if you want =o Friends are always nice.
If you're having trouble surviving, I've been using Crippling Blow - Concussion, Cyclone Strike - Wall of Wind, Breath of Heaven - Blazing Wrath, Serenity - Peaceful Repose, Mantra of Healing - Boon of Protection, and I recommend Transendence and Chant of Resonance with some Spirit Regen gear. Cyclone Strike with Crippling Blow allows you to have really high crowd control. I feel every other generator doesn't work well enough for this style, and it hurts me more than helps me when I try others since their attacking area is rather poor in comparison. I'd switch for Dashing Strike in that case. Concussion reduces enemy damage by 20%, and Crippling Blow slows enemy movement and attack speed. It should stack with the Resolve passive skill if you need even more reduction. The Dodge Chance of Wall of Wind helps you not die if you're pulling things in. Blazing Wrath adds damage, but you can swap with the extra healing rune if that's an issue for you. Serenity is an amazing escape skill. You can use it almost any time except if you've been knocked in midair. I always pop it off right before a freeze, arcane sentry, or a particularly heavy hit so I don't die, and I have the healing rune in it. Mantra of Healing adds quite a bit of passive healing. I can generate enough spirit to usually constantly use it every time Boon of Protection wears off, but you need some spirit regen to make it work well in this case. Boon of Protection adds a damage absorb so you can pop it right before a heavy hit to dull it a bit. Transendence lets you heal more when you're using spirit, and it's perfect with Mantra of Healing. Chant of Resonance adds spirit regen. The duration is rather a stupid effect. I wish there was a skill that added range for mantras. Mantra of Healing's activation bonus also activates Guiding Light, so you can add some DPS to the party.
At bosses, I swap to a better single target like Hundred Fists or Fists of Thunder, with Exploding Palm's first rune instead of Crippling Blow and Cyclone Strike for dps.

