2012-05-10, 09:32 PM
JoeTang Wrote:A mantra lasts 3 minutes. An additional 7 minutes seems rather stupidly useless. I didn't have any issue with generating spirit in the beta either unless there were just no monsters. I didn't particularly like any of the spenders, but that might change with the runes. None of the secondaries did significantly more damage than a generator to be worth the Spirit, except maybe Lashing Tail Kick, but the knockback wasn't helpful at all. Exploding Palm was really the only thing that contributed towards killing things faster at that point.
eh, if maple has taught me anything at all, its that buff timers are always too short... but id think the regen would be nice for spamming dashing strike for movement purposes. whats better than a random passive that doesnt do anything for your dps? one that helps get you to the next mob faster. one that revives you when you die in inferno. i dunno. better than having max spirit with 3 generators and 1 utility spender...
meh i dont really want to argue cuz its an open ended game
but maybe you didnt think about these or something

