- Remove Cash Shop and NX from the game, change over to a pay-per-month system
- Have all items that require NX now be drops or sold in special stores. Clothing can be rented in-game for a high fee, and permanent versions of clothing are dropped from bosses at a very low rate. These rented equips will include all nx clothing and weapon covers, and will not provide any bonuses besides looking pretty. The only way to get these equips is through renting them, getting the drop from a boss, or from a special event. Ideally, this would be like how in hot time everybody gets something, but one person gets the Lucky Guy medal. The clothing that can drop from bosses will be special ones that cannot be rented anywhere. Each city will have its own selection in its store, similar to how different cities offer different hairstyles.
- Every character has a clothing menu: all of what used to be the nx clothing and equips is put into a special menu whose only purpose is to hold it. These can not be traded between characters. This menu will have sections to divide permanent clothing and temporary rented ones.
- Any item that is in the cash shop would need to be acquirable in-game. This would mean either heavy pruning of many items that directly make the game easier for people like cubes and teleport rocks, or having these obtainable in-game. It would also require some items to be deleted or modified: take out the regular and VIP teleport rocks and just have the hyper version be the new standard, obtainable for a super high price and function for a limited period of time as well. Cubes would be a rare drop from bosses, which would make the removal of potential unnecessary since it would be far too difficult for the average player or even for the min-maxers to reliably make weapons as powerful as we have now.
- Remake the classes. Not revamp, but completely remake. There need to be advantages and drawbacks to picking one class over another that can not be summed up with "this class has more powerful attacks and is therefore better".
- Increase the number of theme dungeons, or have more and better written relevant quests and quest chains. Have quests actually be worth completing, with rewards that make people actually bother doing quests at all.
So basically, have a different game that isn't Maplestory.
Man, I didn't even mean to write this much. It just kinda happened.
Edit: actually now that I'm reading over this half of them seem like terrible ideas but I'm just going to leave it here anyway
now everyone will know my shame
- Have all items that require NX now be drops or sold in special stores. Clothing can be rented in-game for a high fee, and permanent versions of clothing are dropped from bosses at a very low rate. These rented equips will include all nx clothing and weapon covers, and will not provide any bonuses besides looking pretty. The only way to get these equips is through renting them, getting the drop from a boss, or from a special event. Ideally, this would be like how in hot time everybody gets something, but one person gets the Lucky Guy medal. The clothing that can drop from bosses will be special ones that cannot be rented anywhere. Each city will have its own selection in its store, similar to how different cities offer different hairstyles.
- Every character has a clothing menu: all of what used to be the nx clothing and equips is put into a special menu whose only purpose is to hold it. These can not be traded between characters. This menu will have sections to divide permanent clothing and temporary rented ones.
- Any item that is in the cash shop would need to be acquirable in-game. This would mean either heavy pruning of many items that directly make the game easier for people like cubes and teleport rocks, or having these obtainable in-game. It would also require some items to be deleted or modified: take out the regular and VIP teleport rocks and just have the hyper version be the new standard, obtainable for a super high price and function for a limited period of time as well. Cubes would be a rare drop from bosses, which would make the removal of potential unnecessary since it would be far too difficult for the average player or even for the min-maxers to reliably make weapons as powerful as we have now.
- Remake the classes. Not revamp, but completely remake. There need to be advantages and drawbacks to picking one class over another that can not be summed up with "this class has more powerful attacks and is therefore better".
- Increase the number of theme dungeons, or have more and better written relevant quests and quest chains. Have quests actually be worth completing, with rewards that make people actually bother doing quests at all.
So basically, have a different game that isn't Maplestory.
Man, I didn't even mean to write this much. It just kinda happened.
Edit: actually now that I'm reading over this half of them seem like terrible ideas but I'm just going to leave it here anyway
now everyone will know my shame

