2012-03-16, 05:57 PM
Nlc was appealing because it was developed by Nexon America, not Nexon Korea. That is half the reason why the monsters in nlc sometimes behaves differently than the rest of the maple world e.g. hit box glitch, monsters temporarily stunned a little after getting hit. And also, not sure why, but cwkpq was and still is undoubtedly the most popular pq ever.
Nexon America made NLC based on a high level understanding of maplestory and what they think it should be like, and yes Sephie it was a step ahead of what Nexon Korea had back then. They integrated the code into the rest of maplestory created by the Americans, and its an educated guess that no one in Korea wanted to touch the American's code until very recently when Nexon once again ran out of ideas on how to attract players. Hence they did this to Masteria... completely destroyed it, Kim Jong Il style.
Having said that, we can now expect more updates on NLC, which is all along what all maplers wanted... well, sort of.
Nexon America made NLC based on a high level understanding of maplestory and what they think it should be like, and yes Sephie it was a step ahead of what Nexon Korea had back then. They integrated the code into the rest of maplestory created by the Americans, and its an educated guess that no one in Korea wanted to touch the American's code until very recently when Nexon once again ran out of ideas on how to attract players. Hence they did this to Masteria... completely destroyed it, Kim Jong Il style.
Having said that, we can now expect more updates on NLC, which is all along what all maplers wanted... well, sort of.

