2012-03-16, 11:20 AM
I expected this, but it makes no sense, with the current story, it makes no sense to have these characters playable.
Here's the only way I can see this working.
-Lock the current Cygnus Knights.
-Add something to the story, where in the current instructors, go on a quest for power, to save the current knights and the Empress from the plight of war, in maybe incooperate them into Future Ereve, and give them some path to follow to change the future themselves.
-Do not make them pineappleing duplicates of every existing class we already have.
I mean the original knights had a few differences from their adventurer counterpart, whatever ok, they maxed at 120, but if they are just going to add more un-unique skills, and boost these guys to 120, really, what's the point.
Here's the only way I can see this working.
-Lock the current Cygnus Knights.
-Add something to the story, where in the current instructors, go on a quest for power, to save the current knights and the Empress from the plight of war, in maybe incooperate them into Future Ereve, and give them some path to follow to change the future themselves.
-Do not make them pineappleing duplicates of every existing class we already have.
I mean the original knights had a few differences from their adventurer counterpart, whatever ok, they maxed at 120, but if they are just going to add more un-unique skills, and boost these guys to 120, really, what's the point.

