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Converting Crit Rate + Min/Max Crit dmg to %damage
#2
Crit runs off 3 numbers: percent chance, min dmg, max dmg.

If you write the damage as +% over 100%, the damage bonus due to crit is % * (min + max)/2

eg. 65% crit for 120~150%: 0.65*(0.2 + 0.5)/2 = 0.2275. ie. crit is a 1.2275x multiplier on your damage.

To figure out how much you gain, just calculate again and compare them. 5% more crit would be 0.7*(0.2+0.5)/2 = 0.245, which is a 1.425% damage boost.

I believe vs. a regular evo ring you lose 2 atk 4-all? (or maybe 1-all). Anyway, assuming you have about 1000 primary stat, that part is a 0.4% boost, so the 2 atk has to be a 1% boost, and you need less than 200 total attack for the evo ring to be better.

They are close enough it'll depend on your gear, class skills, and decent/regular SE.
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Converting Crit Rate + Min/Max Crit dmg to %damage - by Stereo - 2012-03-15, 12:25 PM

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