2012-03-15, 11:20 AM
VerrKol Wrote:Let me rephrase, this is a very strange method for optimizing MP usage. I obviously haven't done the math, but it would seem that sacrificing str for mp recovery would be counterproductive to conserving MP.
I'm also at a bit of a loss about why reducing MP pot usage would be a priority. MP potions aren't that expensive.
Using the potential system one can already raise their damage a great deal and once we stack potential 2.0 on top of it we will most likely have some leeway with which to add in some utility. For instance the Mp/4 Nebulites only work on accessories leaving My weapon and armor Nebulites for more damage increasing stats, minus the +3 seconds of invincibility top/bottom/overall Nebulite that I want.

