2012-03-13, 11:30 PM
Polantaris Wrote:I'd have to agree with you here. Half the UA skills seem useless, and the only one that really is (Soul Driver) is just way too time consuming for the majority of people to care. By the time it got released in JMS, it also included the EXP drain for lower level mobs...so I'd have to grind on mobs (For days) that give me less than 100 EXP each to get a skill I'd probably not even use at this point. I spent 3 hours at those rabbit things got nothing, and said "Screw this." I haven't touched the quest since.
The quest needs to take significantly less time; It's like Nexon punished people for playing before UA was released. While they're at it they should make some of the skills useful, because from what I've heard Soul Driver is basically the only one that is.
Plus, a revamp for Cygnus in general is nice. The entire idea of them (From what I understand) is that they're supposed to be a class that's more powerful than everybody else, but the downside to that is that they can't pass 120, and as a result their usefulness is limited. From recently leveling a Soul Master...I gotta say I don't see it. I have the extra 70 STR from the extra 1 point boost, and I'm weaker than half my characters at lower levels. The worst part is that I have more %STR than most of my characters (Because of my old Lv.100 Paladin gear), and my SM is still crap. It's DPS is lower than my Paladin was at the same level, now that's horrible.
Well...
Vampire is useful if only because it's good for healing, which no thief has in KMS anymore. Sure it's cast time and damage is absolutely pitiful but this matters less to those with the funding to overcome the damage weakness and the HP needed which has already been discussed.
Sharkwave is useful for buccaneers and useless for anyone else because it's infinitely better for charging energy than dragon strike due to range and air casting. (i think it's cast time is a tad faster, not entirely sure)
Wind piercing is only useful for bowmasters because piercing > splash since monsters aren't always stacked on top of each other, even if it's damage is worse. I'm not sure if the healing effect of wind pierce carries over to the UA skill, but that would make it WAYYYYYYYYYYYYYYY more useful, so it probably doesn't.
Flame gear is useful for the DoT damage boost from that one skill mages have, useless for bishops.
Soul driver is complete s'hit.
All in all none of them are REALLY worth slaughtering literally tens of thousands of rabbits and other miscellaneous monsters for the skill on a normal character, much less when you consider none of them are used for something most people would consider more worth it (the damage it does).

