2008-11-10, 10:16 AM
Devil Wrote:I talked with Spadow on IRC, and he tested his KMS pirate for the Energy Charge watt effect. This is what he said:
- If you use an 8 att potion first -> +8 watt
- If Energy Charge gets activated -> +20 watt
- If Energy Charge ends it falls back to the potion -> +8 watt
So I guess this is the same thing that would happen when you're using Onyx Apples in gMS... Unless Nexon America fixed it...
- If you use an Onyx Apple first -> +100 watt
- If Energy Charge gets activated -> +20 watt (-80 watt NERF...lol?)
- If Energy Charge ends it falls back to the Onyx Apple -> +100 watt
If this is really the way Buccaneers will work in gMS, then the class fails totally...
Unless Nexon America has already seen this and fixed it somehow... :o
I don't see any reason why Energy Charge would work differently than other buffs; it's just that the current method of operation in Global has newer buffs overwriting older ones, while in KMS it's taking the higher value of the two active buffs instead of completely wasting one of them, which in the Onyx Apple case would be a constant +100 attack. Whether Global changes to match the KMS method any time soon is another question entirely, though.

