I talked with Spadow on IRC, and he tested his KMS pirate for the Energy Charge watt effect. This is what he said:
- If you use an 8 att potion first -> +8 watt
- If Energy Charge gets activated -> +20 watt
- If Energy Charge ends it falls back to the potion -> +8 watt
So I guess this is the same thing that would happen when you're using Onyx Apples in gMS... Unless Nexon America fixed it...
- If you use an Onyx Apple first -> +100 watt
- If Energy Charge gets activated -> +20 watt (-80 watt NERF...lol?)
- If Energy Charge ends it falls back to the Onyx Apple -> +100 watt
If this is really the way Buccaneers will work in gMS, then the class fails totally...
Unless Nexon America has already seen this and fixed it somehow... :o
- If you use an 8 att potion first -> +8 watt
- If Energy Charge gets activated -> +20 watt
- If Energy Charge ends it falls back to the potion -> +8 watt
So I guess this is the same thing that would happen when you're using Onyx Apples in gMS... Unless Nexon America fixed it...
- If you use an Onyx Apple first -> +100 watt
- If Energy Charge gets activated -> +20 watt (-80 watt NERF...lol?)
- If Energy Charge ends it falls back to the Onyx Apple -> +100 watt
If this is really the way Buccaneers will work in gMS, then the class fails totally...
Unless Nexon America has already seen this and fixed it somehow... :o

