2012-01-25, 01:47 PM
modular Wrote:er... it IS pretty black and white... nexam took it down, and cant fix it themselves because their privately run overlords are too stupid to hire people whose job it is to make sure localization is coded and run smoothly because it doesnt fit the business model of getting new customers every day.The gray area is what's being done about the other bugs. This has nothing to do with Mama NEXON not wanting NEXON America to have any in house devs. Here's a list I can think of off hand of what needs to be fixed:
whats gray about that?
i actually hadnt heard of this channel crash bug, but i heard rumors that hackers found a way to just farm bonus stage (that map warp hack?)
Certain classes could not activate Sigils.
Even if Adventurers did the Sigils on stage 4 sometimes it wouldn't pass(had this happen MULTIPLE times)
The bosses wouldn't summon their specific summons. Red Nirg not summoning Azure and Ocelot Phoenix upon death.
Channels crashing causing massive duping and roll backs(why it was closed)
Very Rarely Dual Bladers were unable to enter the thief room(Had this happen once or twice to a friend with the message "The Force of the ground is too strong to enter here")
That's all I can think of right now. I'm sure there's more people can add on to.

