2008-11-09, 07:07 PM
(This post was last modified: 2008-11-09, 07:16 PM by Takebacker.)
Devil Wrote:Please... no cross forum discussions, if you want to reply to a post, post your full reply and dont link to basil as a reply.
Anyway, I read your post on basil, and you're doing it wrong...
I was talking about that wdef has more penalty for Corsairs then Buccaneers because of the lower base attack between these two.
And besides that:
- (Advanced) homing doesn't work (anymore) on Bosses, Nexon nerfed it.
- Battleship will break in a short time when fighting to Zakum / Horntail, while Buccaneers have 16 out of every 20 minutes Super Transform in a Buccaneer party.
Btw, your DPM calcs are quite correct, but your base attack ranges (Using your info):
- Buccaneer (875str+110dex+125watt) => [(875 * 4.8 + 110) / 100] * 125) => 2835~5387 (avg 4111)
- Corsair (874dex+110str+125watt) => [(874 * 3.6 + 110) / 100] * 125) => 2261~4070 (avg 3165)
Range vs DPM Conversion (Using your info):
- Buccaneer 106.620% DPM * 41.11 = 4.383.148 ADPM (Average Damage Per Minute)
- Corsair 138.180% DPM * 31.65 = 4.373.397 ADPM (Average Damage Per Minute)
Conclusion: Both Buccaneer and Corsair do the same DPM on the Snail Boss (Corsair = 99.77% dmg of Buccaneer damage)
Then take in mind what I said about wdef penalty, and you'll see Buccaneers do more DPM at Zakum/Horntail/etc...
Although with advanced homing (it has to be recasted for each monster though, and this will slow down your training again...) Corsairs would do more damage on Skelegons and friends...
I wasn't replying to w.def taking more off for gunslingers, i was replying with that thread because of you saying cannon < demo.
1) That first factor i've never heard of from anyone, so you're going to need to back up some solid proof. Here's a good start.
2) That second factor you would have to be retarded to take into account. It's completely unpredictable, thus void. Besides, the gap is big enough where that won't be an issue as well as the fact that 90 second down time is not that long. It's a good thing to note, but i GUARANTEE the downtime will NOT fill the void of a few million damage point gap.
Lastly, you're not using my info for those calculations. The buccaneer in MY calculations has 105 att with no pot, 117 with a warrior elixir, and 125 att with energy charge. The captain has 125 att with no pot and 137 with a warrior elixir. They don't have the same attack base, and i suggest you change that in your calculations as well.
@ bribery: I think he's talking about leviathan in combination with the other skills, because that's what every single buccaneer does in normal form. O_o Though his saying shockwave is a good choice at bosses i completely disagree with. Good luck using shockwave in the AIR if you're fighting HTs heads (or any other part of his body that isn't on the ground) or at zakums arms for that matter.
Wind booster might break the speed cap. Remember daniels post saying he shot triple fire faster with it?
Also bribery, where exactly are we talking about fighting HT? His tail? There's always that rock that does 2k, unless you forgot that. :/


