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MP at Level
#10
modular Wrote:i like this one much better because it looks like it accounts for the fact that a friend of mine went from 864 - 937 mp in 1 level with 100+ int. i was wondering about that inconsistency with the one i usually quote. it would account for gaining 8 mp at 20 int as well.
*shrug* better than 2-4. Heart

For me, this is the one that makes the most sense. It makes sense, but I didn't think it would be so complicated to make it.
Code:
We set xy to a random number which is, or is between 0 - 99.

When you level and got xyz int (z is a number between 0 and 9),
you will gain (4 + xy + [0, 1 or 2]).

if z is 0, the chances for getting 0, 1 and 2 is equal.
if z is 5, the chances for getting 2 increases dramatically:

We will get a random decimal number:
from 0 up to but not included 3.

We add the 5/10 in, and the area we then get is
from 0.5 up to, but not included 3.5
that means there are 0.5/3 chance of getting 0,
1/3 chance of getting 1,
and 1.5/3 chance of getting 2 (because it rounds down.)
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Messages In This Thread
MP at Level - by iGAURANG - 2008-11-07, 07:21 PM
MP at Level - by butterfλi - 2008-11-07, 07:30 PM
MP at Level - by modular - 2008-11-08, 09:10 AM
MP at Level - by Stereo - 2008-11-08, 01:08 PM
MP at Level - by Dusk - 2008-11-08, 01:24 PM
MP at Level - by KajitiSouls - 2008-11-08, 02:09 PM
MP at Level - by Stereo - 2008-11-08, 04:52 PM
MP at Level - by Nikkey - 2008-11-08, 08:22 PM
MP at Level - by modular - 2008-11-09, 04:33 AM
MP at Level - by Nikkey - 2008-11-09, 04:54 AM
MP at Level - by modular - 2008-11-09, 02:48 PM
MP at Level - by Nikkey - 2008-11-09, 05:38 PM
MP at Level - by modular - 2008-11-09, 05:56 PM
MP at Level - by Stereo - 2008-11-09, 07:44 PM
MP at Level - by modular - 2008-11-10, 06:20 AM
MP at Level - by Stereo - 2008-11-10, 11:23 AM

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