Dusk Wrote:Isn't that the same thing?
3 + 1d3+ int/10
4 + int/10 + randInt(2)
Computers automatically round down in division.
Neither can be taken as straight code, the idea behind the first is like that:
4 int, random number between 0 and 2:
4 + 0.4 + 1.7 = 6.1 -> 6
4 + 0.4 + 0.2 = 4.6 -> 4
etc.
Giving it a difference in probability for the 3 numbers:
0.6/2 = 4
1/2 = 5
0.4/2 = 6
The way I wrote it, it would just be simply 1/3 chance of each MP value, and there would be no difference between 21 and 29 int (since both round to 2), whereas with that other method, it would be
21 int:
0.9/2 (0.45) = 6
1/2 (0.5) = 7
0.1/2 (0.05) = 8
29 int:
0.1/2 (0.05) = 6
1/2 (0.5) = 7
0.9/2 (0.45) = 8
I suspect this method is right but I'm not certain. I brought up the other one because my Paladin gained 8 MP last level, and I only have 20 int (should be impossible with that method)

