2011-12-08, 02:20 AM
fodjgngf Wrote:Doesn't.. like..weak as hell FA like that kind of make it pomegranatety on high pdr...?
No, it doesn't.
ElderTree Wrote:I don't think that's what it does. From Google Translate:
v% = 10% (value wasn't changed in this patch) meaning that it increases the crew's damage ("+10% increase in damage of the crew summoned", not "+10% increase in damage when the crew is summoned"?).
#pad = +30 atk, so you get +30 atk when you summon the crew.
Doesn't make much sense to give you both +10% damage AND +30 atk. This way, it buffs up the damage of the summon just like Satellite Safety / Robot Mastery.
I'm sure google translate is more credible than I am. Alternatively, you could read what the entire skill does.
DarkQuill Wrote:Hmm.. well.. hmm.
I guess it's still Tespia. There's still a number of placeholder things floating about.
I see they changed the Killing Points from purple to red, which IMO looks MUCH better. Now they just need to change the purple arrows for Muspelheim/Foreign Spell, the purple lightning for Assassinate and the purple smoke for Smokescreen.
Here's hoping they boost Shadower/Darkness Instinct back to 180+ seconds. Even if they cut the damage per KP down to 3% rather than 6%, maybe even the direct attack upgrade to half too, it'd still be a fairly good boost, and the duration means you'd be able to get something out of it.
Kinda prefered the previous Boomerang Step animation; this one doesn't have that curve after the first hit. Like a boomerang, no less.
180 second +50atk buff sounds great.
Can anyone confirm the damage on Muirhat, Valerie, and Jack?

