2011-12-07, 05:17 PM
Assassinate Points were officially renamed to Killing Points (kp). Assassinate no longer generates Killing Points. It uses 5 Killing Points to do 2.5x damage. Going by the description, it cannot use less than 5.
Shadow Instinct now gives Killing Points passively whenever you attack enemies at some unmentioned rate. Could be 100%, could be something really low. It appears to be the only other skill to now use Killing Points since any mention from other skill's descriptions (Meso Explosion, Boomerang Step) was removed. You gain 6 Weapon ATT for each Killing Point you have when you use Shadow Instinct.
Assemble Crew was given data for each individual summon. Each summon was given a new effect from Crew Ship Commander. Old effects were garbage. New effect is +10% Weapon ATT while one us summoned, Muirhat - Critical Damage +10%, Valerie - Critical Hit Rate: +10%, Jack - HP/MP +20%, Speed +20
Corsair's Captain's Dignity adds their Final Attack 70% Damage at 100% Rate.
Everything else seems pretty self-explanatory.
Shadow Instinct now gives Killing Points passively whenever you attack enemies at some unmentioned rate. Could be 100%, could be something really low. It appears to be the only other skill to now use Killing Points since any mention from other skill's descriptions (Meso Explosion, Boomerang Step) was removed. You gain 6 Weapon ATT for each Killing Point you have when you use Shadow Instinct.
Assemble Crew was given data for each individual summon. Each summon was given a new effect from Crew Ship Commander. Old effects were garbage. New effect is +10% Weapon ATT while one us summoned, Muirhat - Critical Damage +10%, Valerie - Critical Hit Rate: +10%, Jack - HP/MP +20%, Speed +20
Corsair's Captain's Dignity adds their Final Attack 70% Damage at 100% Rate.
Everything else seems pretty self-explanatory.

